Chapter Navigation

ST Chilly Mine.png
Chilly Mine 01.png
Chilly Mine 02.png
Chilly Mine 03.png
Chilly Mine 04.png
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Chilly Mine 06.png
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Missions

Recommended BP/TAP: 8,400

  • Dungeon 1st Clear.
  • Received Damage 8,000 or Less.
  • Deal 2,080 DPS.

Recommended BP/TAP: 33,800

  • Dungeon 1st Clear.
  • Damage Received 23,900 or Lower.
  • Deal 15,110 DPS.

Recommended BP/TAP: 75,300

  • Dungeon 1st Clear.
  • Use Party Skills 2 times or less.
  • Deal 66,260 DPS.

Recommended BP/TAP: ???

  • Dungeon 1st Clear.
  • ???
  • ???

Stop the Incantation!

Description

"Quickly! We have to stop the summoning ceremony!"

Dialogue

Grandielk.png Grandiel: Based on what Viola said, many altars were built because there was a high chance of failure in reviving Balzac. They must think even if most of them failed, at least one would succeed.
Cindyk.png Cindy: What would happen if they failed?
Grandielk.png Grandiel: It could possibly explode or some random life form could be summoned.
Kylek.png Kyle: Hehe. Sounds fun. So there's a chance for some weird guy to appear?


Armek.png Arme: This wasn't it. Let's go somewhere else.

Video

References

Dungeon Navigation

Kricktria Chapter Navigation
SanctuaryIcon.png
Abbey
Act 1.1: The Sword Saint | Act 1.2: I Love Mushrooms | Act 1.3: Where the Meteor Falls | Act 1.4: Herb Fairy's Forest | Act 1.5: Strange Magic | Act 1.6: Herb Fairy, We Meet Again | Act 1.7: Abbey Back Door | Act 1.8: Strange Siblings | Act 1.9: Burning Abbey
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Chilly Mine
Act 2.1: Chilly Entrance | Act 2.2: Suspicious Bat | Act 2.3: Vampires! | Act 2.4: The Prince's Torment | Act 2.5: To Ramblin Village | Act 2.6: Ramblin Sibling's Reunion | Act 2.7: Stop the Incantation! | Act 2.8: The Immortal | Act 2.9: The Sorcerer's Identity
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Beroiah
Act 3.1: Harbor Hoodlums | Act 3.2: She Walks the Night | Act 3.3: Creators of the Fog | Act 3.4: Finding Evidence | Act 3.5: Stavrogin's Plan | Act 3.6: Suspicious Laboratory | Act 3.7: The Wharf at Dawn | Act 3.8: The Sound of Foghorns | Act 3.9: Stop the Departure!
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Maelstrom
Act 4.1: Remains of the Wreckage | Act 4.2: Jellyfish Girl | Act 4.3: Everlasting Love | Act 4.4: Seafloor Cave | Act 4.5: Inside is Dangerous! | Act 4.6: To the Temple | Act 4.7: Uneasy Footsteps | Act 4.8: Temple Under Siege | Act 4.9: The Temple's Core
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Imp Empire
Act 5.1: Dangerous Animals | Act 5.2: Desert Girl | Act 5.3: Imp Labor Camps | Act 5.4: Depressed Coco | Act 5.5: Traces of Battle | Act 5.6: Hide in the Tomb! | Act 5.7: The Tomb's Warriors | Act 5.8: Approaching Danger | Act 5.9: Ancient Kingdom's Revival
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Forest of Life
Act 6.1: Uninvited Guest | Act 6.2: I Need Oxygen | Act 6.3: Guardian of the Forest | Act 6.4: Questionable Arrow | Act 6.5: Ambush!! | Act 6.6: To the Tree of Life! | Act 6.7: Curse of Death | Act 6.8: Shaking Forest | Act 6.9: Forest of Life, Last Day
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Teroka
Act 7.1: Burning City | Act 7.2: Search for Survivors! | Act 7.3: Crisis Vigilante | Act 7.4: Up the Castle Walls | Act 7.5: Soldiers Under Siege | Act 7.6: Protector of the Door | Act 7.7: Into the Castle | Act 7.8: Where is Belile...? | Act 7.9: The Final Battle
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Siege of Teroka
Epilogue 1.1: Snow-Covered City | Epilogue 1.2: Trap | Epilogue 1.3: Castle Top Monster | Epilogue 1.4: Infiltration | Epilogue 1.5: Attack of Illusions | Epilogue 1.6: Gathering Our Powers... | Epilogue 1.7: Fire and Ice
Prologue Mouspia
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