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ST Beroiah
Beroiah 01
Beroiah 02
Beroiah 03
Beroiah 04
Beroiah 05
Beroiah 06
Beroiah 07
Beroiah 08
Beroiah 09

Missions

Recommended BP/TAP: 10,700

  • Dungeon 1st Clear.
  • Clear within 2 min 30 secs.
  • Clear with 3 hero deaths or less.

Recommended BP/TAP: 37,900

  • Dungeon 1st Clear.
  • When cleared, the heroes HP must be 30% or higher.
  • Clear with 2 hero deaths or less.

Recommended BP/TAP: 78,000

  • Dungeon 1st Clear.
  • Damage Received 78,900 or Lower.
  • When cleared, the heroes HP must be 50% or higher.

Recommended BP/TAP: ???

  • Dungeon 1st Clear.
  • ???
  • ???

Stavrogin's Plan

Description

"Fufuhu! I can now become a demon and live a life of eternity."

Dialogue

Whok ???: You haven't caught the intruders yet?
Boss Stavrogin: You idiots! Are you incapable of doing something that simple?!
Henryk Henry: I'm sahrry. We ahre currently searcheeng ze place.
Decaneek Decanee: Is there a problem...?
Boss Stavrogin: Henry! You should leave now.
Henryk Henry: Yes? Okay, sir.
Decaneek Decanee: It seems that you are especially busy today...
Boss Stavrogin: It's nothing. Please do not worry about it.
Decaneek Decanee: Then are things going well with transporting the prana stone?
Boss Stavrogin: Yes they are. The preparations have already been completed.
Decaneek Decanee: There must not be issues since it was for that reason that fog has been around for the last month...
Boss Stavrogin: Of course. Also, about the promise regarding turning me into a demon once the work is done...
Decaneek Decanee: What more needs to be said?
Boss Stavrogin: As expected... Of course. Ha Ha Ha!


Armek Arme: Prana stones?
Lydianorwoodk Lydia: Many of the merchants here make money by transporting and selling prana stones to other areas.
Grandielk Grandiel: I see. If for one month no ships can depart, then many would be forced to sell prana stones for a cheap cost to pay back loans.
Lydianorwoodk Lydia: Just for that reason...
Kylek Kyle: Let's go in and crush them!
Grandielk Grandiel: No, we cannot. That demon's power is much stronger than what we think. Furthermore, this is their base. One wrong move and all their men will swarm this place.
Lydianorwoodk Lydia: But we haven't acquired any evidence yet. Even if we figured out their plans, I don't know if other people will believe us...
Armek Arme: It can't be helped then. Let's look for something that could work as evidence.

Video

References

Dungeon Navigation

Kricktria Chapter Navigation
SanctuaryIcon
Abbey
Act 1.1: The Sword Saint | Act 1.2: I Love Mushrooms | Act 1.3: Where the Meteor Falls | Act 1.4: Herb Fairy's Forest | Act 1.5: Strange Magic | Act 1.6: Herb Fairy, We Meet Again | Act 1.7: Abbey Back Door | Act 1.8: Strange Siblings | Act 1.9: Burning Abbey
ScaryMinesIcon
Chilly Mine
Act 2.1: Chilly Entrance | Act 2.2: Suspicious Bat | Act 2.3: Vampires! | Act 2.4: The Prince's Torment | Act 2.5: To Ramblin Village | Act 2.6: Ramblin Sibling's Reunion | Act 2.7: Stop the Incantation! | Act 2.8: The Immortal | Act 2.9: The Sorcerer's Identity
VeroiaIcon
Beroiah
Act 3.1: Harbor Hoodlums | Act 3.2: She Walks the Night | Act 3.3: Creators of the Fog | Act 3.4: Finding Evidence | Act 3.5: Stavrogin's Plan | Act 3.6: Suspicious Laboratory | Act 3.7: The Wharf at Dawn | Act 3.8: The Sound of Foghorns | Act 3.9: Stop the Departure!
SwirlingSeaIcon
Maelstrom
Act 4.1: Remains of the Wreckage | Act 4.2: Jellyfish Girl | Act 4.3: Everlasting Love | Act 4.4: Seafloor Cave | Act 4.5: Inside is Dangerous! | Act 4.6: To the Temple | Act 4.7: Uneasy Footsteps | Act 4.8: Temple Under Siege | Act 4.9: The Temple's Core
KingdomOfImpsIcon
Imp Empire
Act 5.1: Dangerous Animals | Act 5.2: Desert Girl | Act 5.3: Imp Labor Camps | Act 5.4: Depressed Coco | Act 5.5: Traces of Battle | Act 5.6: Hide in the Tomb! | Act 5.7: The Tomb's Warriors | Act 5.8: Approaching Danger | Act 5.9: Ancient Kingdom's Revival
FairyForestIcon
Forest of Life
Act 6.1: Uninvited Guest | Act 6.2: I Need Oxygen | Act 6.3: Guardian of the Forest | Act 6.4: Questionable Arrow | Act 6.5: Ambush!! | Act 6.6: To the Tree of Life! | Act 6.7: Curse of Death | Act 6.8: Shaking Forest | Act 6.9: Forest of Life, Last Day
TerokaIcon
Teroka
Act 7.1: Burning City | Act 7.2: Search for Survivors! | Act 7.3: Crisis Vigilante | Act 7.4: Up the Castle Walls | Act 7.5: Soldiers Under Siege | Act 7.6: Protector of the Door | Act 7.7: Into the Castle | Act 7.8: Where is Belile...? | Act 7.9: The Final Battle
SiegeOfTerokaIcon
Siege of Teroka
Epilogue 1.1: Snow-Covered City | Epilogue 1.2: Trap | Epilogue 1.3: Castle Top Monster | Epilogue 1.4: Infiltration | Epilogue 1.5: Attack of Illusions | Epilogue 1.6: Gathering Our Powers... | Epilogue 1.7: Fire and Ice
Prologue Mouspia
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