Grand Chase Wiki
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BombDrop2.png|Bomb Drop (Advanced)
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Alchemist White 3.png|Bomb Drop (Advanced)
 
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Revision as of 08:57, 20 June 2013

Site-logo
GRAND CHASE
— MP Characters —
CharIcon Elesis
ELESIS
CharIcon Lire
LIRE
CharIcon Arme
ARME
CharIcon Lass
LASS
CharIcon Ryan
RYAN
CharIcon Ronan
RONAN
CharIcon Amy
AMY
CharIcon Jin
JIN
CharIcon Sieghart
SIEGHART
CharIcon Mari
MARI
CharIcon Uno
UNO
— AP Characters —
CharIcon Dio
DIO
CharIcon Zero
ZERO
CharIcon Ley
LEY
CharIcon Rufus
RUFUS
CharIcon Veigas
VEIGAS
— Hybrid Characters —
CharIcon Rin
RIN
CharIcon Asin
ASIN
CharIcon Lime
LIME
CharIcon Edel
EDEL
CharIcon Decanee
DECANEE
CharIcon Ai
AI
CharIcon Kallia
KALLIA
NewAlchemist
Armej
ARME
MagicianIcon
Magician
STIcon
ST
Evo R AlchemistIcon
Alchemist
Evo R WarlockIcon
Warlock
Evo R Battle MageIcon
Battle Mage

Combat Alchemists (or just Alchemist) may not be as agile as Mages, but they possess large amounts of offensive power than them. They carry a pot that contains bombs, land mines, and toxic gas. Combat Alchemists are especially useful because they can support their allies by healing and shielding, in addition to using devastating attacks to defeat enemies. They can be a great threat to their enemies depending on how they are used; their biggest drawback in battle is their slow movement. Combat Alchemist's can set invisible black magic land mines, spread toxic gas, and fire powerful bombs to attack enemies as well as heal and shield friendly targets at close range with their white magic.

Requirements

It is necessary to be level twenty (20) to be able to participate in Second (2nd) Job Promotion.

"To continue your training, you will need to find magical pot fragments. They can be found from monsters between Marsh of Oblivion and Gaikoz's Castle. I'll give you something nice if you find them."

- Violet Mage -

Alchemist Mission

GP

(Cost 200 GP)

Part 1

  • Run the Marsh of Oblivion once. Even if you don't successfully pass the dungeon, you'll still complete the mission.
    • Entering the dungeon and leaving immediately does not count as "running". It only counts if the dungeon is completed or failed.

Part 2

Part 3

Part 4

  • Slay 100 monsters within the range of ± 2 above or below level monsters.

Cash

(Cost 2700 Cash)

Quotes

Game Start

"Don't come crying to me later!"

When Idle

"The holy light will lead us!"

Skills

"Booby Trap!"

"Giant Punch!"

"Cloud Kill!"

"Big Bomb!"

"Cure!"

"Saver!"

"Death Field!"

Taunt

"Aren't I cute? Ehehehe~"

Counter

"It was dangerous... So dangerous..."

Game End

"Yahoo! Hahaha! I won!"

Basic Movements

Keystrokes Effect
ZZZ 4x Hit + Knockdown
Arrow U+Z Jump + Bomb Throw (1x Hit)
Arrow RArrow R Teleport
Arrow RArrow R+Z Teleport + 2x Hit + Knockdown
Arrow RArrow R+Arrow L+Z Teleport + Turn + Blitz (Bomb Throw + 1x Hit)
Arrow R+Z Grab + Throw target (high damage)

Skills

Black Magic

Level/Type Name Effect
LVL 1 Basic

Booby-Trap
Bomb Drop
(Booby Trap)

Drops a small land mine that is invisible to all opponents. When stepped on, it explodes dealing small damage, though catches foes off guard. For 15 seconds, if no one steps on it, the mine will explode on it's own. (1x Hit + Knockup)
LVL 1 Purchased

Big-Hand
Big Hand
(Giant Punch)

A big fist shoots out of the pot with a powerful uppercut, lethally knocking enemies on to the far side of the arena. Designed to launch enemies and prevent them from getting too close to its user. (1x Hit + Mass Knockback)
LVL 2 Basic

Cloud-Kill
Killer Cloud
(Cloud Kill)

Drops a poisonous, green cloud that deals large AoE effect with haste included. Enemies that go closer into the depths of the cloud will suffer more sufficient damage. It stays for about 10 seconds.

(Note: The Absolute Power Ring DOES NOT protect one from the haste effects of the Killer Cloud.)

LVL 3 Basic

Blockbuster-Explosion
Blockbuster Explosion
(Big Bomb)

Not to be confused with the Magician's Big Bomb.



Launches a single bomb that creates a powerful explosion. Can be aimed up or down.(5x Hit + Knockup)

LVL 4 Special

Death Field
Death Field

Arme conjures from her pot and hurls a giant bomb a short distance away from her. After a while, the bomb explodes, releasing 7 smaller mines to litter the field. Stepping on the mines causes it to explode, dealing damage and causing knockup.

White Magic

Level/Type Name Effect
LVL 1 Basic

Cure-Alch
Cure (Alchemist)

Heals allies' HP at a large rate. Unlike the Magician's, the rate of healing is based on the user's Vitality. In addition, it can also heal the Alchemist herself.
LVL 2 Basic

Saver-Alch
Magic Shield (Alchemist)
(Saver)

Summons numerous shields around the entire team, protecting everyone including the Alchemist for only one hit.
LVL 3 Basic

Bomb-Drop
Bomb Drop (Booby Trap)

Scatters 5 Bomb Drops in a fan-like method. Like the regular Bomb Drop, all of them are invisible and explodes dealing light damage. However, they go off after 7 seconds. (5x Hit + Knockup)
LVL 4 Special

Death Field
Death Field

Arme conjures from her pot and hurls a giant bomb a short distance away from her. After a while, the bomb explodes, releasing 7 smaller mines to litter the field. Stepping on the mines causes it to explode, dealing damage and causing knockup.

Trivia

MakeItem

Make Item

  • Previously, Alchemist's third grade white magic skill was named Make Item, which consisted of her producing a random PvP Item. This has been replaced, but the Grand Chase Northern American Website still incorrectly names and describes the new third grade white skill as the old one.
  • The Elsword character Aisha has an attack called "Dark Cloud", in which functions similarly to Arme's Killer Cloud. However, the Dark Cloud instead poisons the target rather than slows them down.
  • The Elsword character Aisha has an attack called "Death Field", in which she summons an apparition of Death who uses its dark power to curse enemies, dealing some damage while reducing the target's movement speed and disables special actives from being used, and then causes the victim to explode.