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| In the middle of his combo, Ronan charges forward, penetrating through enemies. Unlike perfoming Dragon Rush when idle, this variant doesn't have any cooldown.
 
| In the middle of his combo, Ronan charges forward, penetrating through enemies. Unlike perfoming Dragon Rush when idle, this variant doesn't have any cooldown.
 
|-
 
|-
| After the last hit of the basic combo, [[Image:Arrow_R.PNG|16px]][[Image:Arrow_R.PNG|16px]]
+
| After last hit of the basic combo, [[Image:Arrow_R.PNG|16px]][[Image:Arrow_R.PNG|16px]]
 
| Double Attack
 
| Double Attack
 
| At the end of his combo, Ronan charges forward, penetrating through enemies. Unlike performing Dragon Rush when idle, this variant doesn't have any cooldown.
 
| At the end of his combo, Ronan charges forward, penetrating through enemies. Unlike performing Dragon Rush when idle, this variant doesn't have any cooldown.
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2nd bar: the gauge is full and Erudon's Glaive is ready to be summoned.
 
2nd bar: the gauge is full and Erudon's Glaive is ready to be summoned.
 
3rd bar: Erudon's Glaive is active, and the gauge is depleting itself.]][[File:Erudon's_Glaive.png|left]]Dragon Knight's rune gauge fills itself slowly over time. Once the rune bar is completely filled, Ronan can summon Erudon's Glaive by pressing [[Image:C.PNG|16px]] + [[Image:Arrow_U.PNG|16px]]. While Erudon's Glaive is active, Ronan retains all of his specials and his basic moveset, yet gains a 10% attack boost, two additional attacks, no cooldown for his "Dragon Dive" and "Dragon Rush" attacks, and his eyes will turn into a bright skyblue. Once the gauge is emptied, the glaive will disappear. Using a special will temporarily freeze the rune bar. Pressing [[Image:C.PNG|16px]] + [[Image:Arrow_U.PNG|16px]] again will remove the glaive immediately.
 
3rd bar: Erudon's Glaive is active, and the gauge is depleting itself.]][[File:Erudon's_Glaive.png|left]]Dragon Knight's rune gauge fills itself slowly over time. Once the rune bar is completely filled, Ronan can summon Erudon's Glaive by pressing [[Image:C.PNG|16px]] + [[Image:Arrow_U.PNG|16px]]. While Erudon's Glaive is active, Ronan retains all of his specials and his basic moveset, yet gains a 10% attack boost, two additional attacks, no cooldown for his "Dragon Dive" and "Dragon Rush" attacks, and his eyes will turn into a bright skyblue. Once the gauge is emptied, the glaive will disappear. Using a special will temporarily freeze the rune bar. Pressing [[Image:C.PNG|16px]] + [[Image:Arrow_U.PNG|16px]] again will remove the glaive immediately.
 
While idle,
 
[[Image:C.PNG|16px]] + [[Image:Arrow_U.PNG|16px]]
 
   
 
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Revision as of 13:15, 1 November 2014

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GRAND CHASE
— MP Characters —
CharIcon Elesis
ELESIS
CharIcon Lire
LIRE
CharIcon Arme
ARME
CharIcon Lass
LASS
CharIcon Ryan
RYAN
CharIcon Ronan
RONAN
CharIcon Amy
AMY
CharIcon Jin
JIN
CharIcon Sieghart
SIEGHART
CharIcon Mari
MARI
CharIcon Uno
UNO
— AP Characters —
CharIcon Dio
DIO
CharIcon Zero
ZERO
CharIcon Ley
LEY
CharIcon Rufus
RUFUS
CharIcon Veigas
VEIGAS
— Hybrid Characters —
CharIcon Rin
RIN
CharIcon Asin
ASIN
CharIcon Lime
LIME
CharIcon Edel
EDEL
CharIcon Decanee
DECANEE
CharIcon Ai
AI
CharIcon Kallia
KALLIA
Ronan 2nd Job
Ronanj
RONAN
Spell KnightIcon
Spell Knight
STIcon
ST
Evo R Dragon KnightIcon
Dragon Knight
Evo R Aegis KnightIcon
Aegis Knight
Evo R Abyss KnightIcon
Abyss Knight

A Spell Knight is a one handed sword technician that is very strong in close combat and uses combinations of both of Spell Sword Skill and White Magic skill to vanquish his foes.

Dragon Knights weapon of choice is the Glaive that specializes in thrusting and slicing attacks. It is a balanced weapon when it comes to close quarter combat and measurable distance. It is excellent in continuous and charging attacks.

Spell Knight's magic strengthens attack power and strikes over wide areas. Ronan's magic can annihilate enemies and the Glaive's battle abilities is at best when used with a combination of magic spells. A spell knight was the one that was able to defeat the dragon, so it safe to say that the Dragon Knight is the best warrior.

With the advent of the Erudon Weapons, Dragon Knights can unleash the might of Erudon's Glaive, which allows for continous short ranged attacks, further improving their abilities to keep their opponents at bay without any chance to counterattack.

Requirements

It is necessary to be level twenty (20) to be able to participate in Second (2nd) Job Promotion.

"Have you ever heard the story regarding the dragon knight? It is said that if a righteous Spell Knight defeats evil they will become stronger and turn into a Dragon Knight."

- Wandering Spell Knight -

Dragon Knight Mission

GP

(Cost 200 GP)

Part 1

  • Run the Marsh of Oblivion once. Even if you don't successfully pass the dungeon, you'll still complete the mission.
    • Entering the dungeon and leaving immediately does not count as "running". It only counts if the dungeon is completed or failed.

Part 2

Part 3

Part 4

  • Slay 100 monsters within the range of ± 2 above or below level monsters.

Cash

(Cost 5400 Cash)

Quotes

Game Start

"Do your best!"

"I will pass judgment now!"

Skills

"Infinity Sword!"

"Sword Tempest!"

"Road Star Chaser!"

"Holy Inferno!"

"Spell the Rune!"

"Holy Sphere!"

"Blast Wave!"

Taunt

"Would you like to have a break?"

"That's boring."

Game End

"Thanks for a job well done."

"Rest in peace."

Discontinued

"Arc Breath!"

Basic Movements

Keystrokes Name Effect
ZZZZZ Basic Combo Ronan swings his glaive down once, then thrusts twice, then swings low and high.
During basic combo, Arrow RArrow R Critical Attack In the middle of his combo, Ronan charges forward, penetrating through enemies. Unlike perfoming Dragon Rush when idle, this variant doesn't have any cooldown.
After last hit of the basic combo, Arrow RArrow R Double Attack At the end of his combo, Ronan charges forward, penetrating through enemies. Unlike performing Dragon Rush when idle, this variant doesn't have any cooldown.
Arrow U+Z Jump Attack Ronan jumps up and swings his glaive.
While in mid-air, Arrow D+Z Dragon Dive Ronan jumps up and dives down diagonally while thrusting. Has a cooldown of 3 seconds in PvP.
While in mid-air, Arrow U+Z Dragon Dive (up) Ronan jumps up and dives up diagonally while thrusting. Has a cooldown of 3 seconds in PvP.
Z+Arrow R Dragon Rush Ronan charges forward, penetrating through enemies.. Has a cooldown of 3 seconds in PvP.
Arrow RArrow R Dash Ronan dashes forward. Holding down the key causes him to run.
Arrow U+Arrow RArrow R Air Dash After jumping, Ronan dashes in midair.
Arrow RArrow R+ZZZ Dash Attack While dashing, Ronan swings his glaive thrice.
While idle/during basic combo, C + Arrow U Erudon's Glaive Ronan summons Erudon's Glaive, dealing damage with its initial thrust. Temporary invincibility upon activation.
Arrow R+Z Grab Ronan grabs his target then slams them to the ground, generating a magic burst upon them.
(Note: Both players are invincible throughout the animation.)
(Note: Only works in PvP; Dungeon monsters cannot be grabbed.)
(Note: Due to lag, it may not work, or may intercept the opponent's attack/skill.)


Erudon's Glaive

Ronan Erudon's bars

1st bar: the gauge is not filled yet. 2nd bar: the gauge is full and Erudon's Glaive is ready to be summoned. 3rd bar: Erudon's Glaive is active, and the gauge is depleting itself.

Erudon's Glaive

Dragon Knight's rune gauge fills itself slowly over time. Once the rune bar is completely filled, Ronan can summon Erudon's Glaive by pressing C + Arrow U. While Erudon's Glaive is active, Ronan retains all of his specials and his basic moveset, yet gains a 10% attack boost, two additional attacks, no cooldown for his "Dragon Dive" and "Dragon Rush" attacks, and his eyes will turn into a bright skyblue. Once the gauge is emptied, the glaive will disappear. Using a special will temporarily freeze the rune bar. Pressing C + Arrow U again will remove the glaive immediately.

Keystrokes Name Effect
During basic combo, Arrow D Magic Spear (Forward) Ronan summons an ethereal spear and throws it forward. The spear travels a fair distance before disappearing.
Z + Arrow U Magic Spear (Upward) Ronan summons an ethereal spear and throws it upward. The spear travels a fair distance before disappearing.
During/After 2nd hit of basic combo, Arrow U Dragon Dive (up) Ronan dives up diagonally while thrusting.
C + Arrow U Remove Erudon's Glaive Ronan's Erudon's Glaive disappears, leaving him back with his normal glaive.

Skills

Spell Sword

Level/Type Name Effect
LVL 1 Basic

Infinity-Sword
Infinity Sword

Ronan performs two low sweeps to knock the opponent upward, then thrusts diagonally upward twice, and finishes off with a more powerful thrust.
LVL 2 Basic

Sword-Tempest
Sword Tempest

Ronan spins forward thrice then slams his glaive into the ground, generating a fiery burst.
LVL 3 Basic

Roadstar-Chaser
Road-Star Chaser

Ronan imbues his glave with purple flames and then thrusts it into the ground, causing 3 magic bursts to erupt and push the target away.
LVL 4 Special

Blast-Wave
Blast Wave

Ronan summons a more powerful dragon above him to fire three fireballs at his enemies. The fireballs pierce enemies and linger on the field after hitting the ground, burning all enemies who stay within the effect's range.

White Magic

Level/Type Name Effect
LVL 1 Basic

Skillimage884
Holy Inferno

Ronan conjures a runic explosion in front of him.
LVL 2 Basic

Spell-the-Rune
Spell the Rune

Ronan creates a dark swirling vortex, scrambling enemies caught in it.
LVL 3 Basic

SkillIcon4473
Holy Sphere

Ronan leaps, drives his glaive in the ground to erect three large ethereal spears from below. After, three smaller ethereal spears appear on the top of every opponent within range and impale them from above. If there are no opponents nearby, the spears will simply strike in front of Ronan.
LVL 4 Special

Blast-Wave
Blast Wave

Ronan summons a more powerful dragon above him to fire three fireballs at his enemies. The fireballs pierce enemies and linger on the field after hitting the ground, burning all enemies who stay within the effect's range.

Trivia

DK White 1

Old Holy Inferno

Holy-Inferno

Old Holy Inferno Icon

DK White 3

Old Third White Special: Arc Breath

Arc-Breath

Old White third Special Icon: Arc Breath

  • Before the Erudon Weapons revamp, Holy Inferno originally increased HP regeneration for nearby party members as well as himself for 7 seconds, and also provided Ronan a barrier that reduced all damage received to 1 for 20 seconds or one hit.
  • Before the Erudon Weapons revamp, Dragon Knight's third grade white magic skill was named Arc Breath, in which Ronan summoned a dragon that breathed fire in an arc over a large area.
    • Also in the revamp, Aegis Knight's fourth grade skill was replaced with a skill named Arc Breath.
  • Despite their names, Infinity Sword and Sword Tempest do not involve a sword.
  • The dragon summoned strongly resembles an adult Wyrm Spawn. In addition, Starkiln is capable of summoning one.
  • Although technically a dragon is to be slain to become a Dragon Knight, the job requirements do not include a dragon being killed. Furthermore, the only dragon known up until Gaikoz's Castle is the Red Gorgos of Gorgos' Dungeon, and Ronan is met at the Gorge of Oath, which is beyond Gorgos' Dungeon.
  • A Glaive is a European polearm with a sharp blade at the end.
  • Dragon Knight and Abyss Knight are Ronan's only classes that does not possess a support buff.