Game Afflictions are numerous events that occur to a character and/or monster throughout game. Be wary, as many are beneficial or deadly.
Status Effects[]
Name | Effect | Icon | Player | Monster |
---|---|---|---|---|
HP/MP/AP Heal | Restores HP/MP/AP. Can get out of Fatal. | |||
HP/MP/AP Recovery Rate Increase | Increases the regeneration rate of HP/MP/SP Does not heal Fatal, however. | |||
Nullify HP/MP/AP Recovery Rate | Temporarily stops and nullifies the regeneration rate of HP/MP/AP. | - | ||
MP/AP Loss | Victim loses MP/AP. | - | - | |
Stat Increase | Increases specific stat by a percentage. | |||
Stat Decrease | Decreases specific stat by a percentage. | |||
Vampire | Attacking the enemy will restore the user's HP/MP/AP. | |||
Attack Rate Increase | Increases the animation speed of Attacks. | - | - | |
Moving Speed Increase | Increases the animation speed of Walking, Running, Dashing, and/or Jumping. | - | ||
Burn | Victim is temporarily engulfed in flames and suffers damage over time. | - | ||
Bleed | Victim is temporarily wounded and suffers damage over time. | |||
Poison | Victim is temporarily poisoned and suffers damage over time. | - | ||
Curse | Victim is temporarily cursed causing every attack done by the victim to inflict self-harm on them. Victim cannot be killed by this attack, and will instead remain in fatal mode if HP runs out through this attack. Monsters are unaffected by this status ailment. | - | - | |
Hyper Curse | Victim is temporarily hyper cursed causing every attack done by the victim to inflict self-harm on them. Victim cannot be killed by this attack, and will instead remain in fatal mode if HP runs out through this attack. Monsters are unaffected by this status ailment. | - | ||
Critical Hit | Victim suffers more damage than usual from an attack. | - | ||
Hell Spear |
Victim is struck by a spear that increases the damage of an attack. | - | - | |
Drown | Victim suffers damage over time beneath the water if oxygen runs out. Replenish oxygen by an Oxygen Station or leave the water. | - | - | |
Bomb | Victim is struck by a bomb or curse and will suffer damage after a short time. | |||
Frostbite | Victim suffers damage over time for standing on the ice for too long. Jumping cancels Frostbite. Combos that chain into the air do not count as leaving the ground. | - | - | |
Freeze | Victim is encased in ice, and may suffer damage over time. Tap left and right to break free. | - | ||
Petrify | Victim is encased in stone, and suffers large damage after a short time. Tap left and right to reduce damage. Monsters instead receive damage over time. | - | ||
Bind | Victim is bound by a force and may suffer damage. Tap left and right to break free. | - | ||
Entangle | Victim is bound by tendrils or hands and suffers little damage. Tap left and right to break free. | - | - | |
Disarm | Victim is temporarily relieved of weapons and can neither attack nor use skills. | - | ||
Skill Seal | Victim cannot use skills for a short time. | - | ||
Spike | Victim receives a foot injury and is stunned for a short time. | - | - | |
Stun | Victim is paralyzed and cannot move. | - | ||
Shock | Victim is temporarily and periodically shocked with electricity every few seconds. | |||
Confuse | Victim's left and right keys are switched. Monsters are unaffected by this status ailment. | - | ||
Distract | Victim is distracted and forced to try to catch a butterfly. Victim is immune to damage and grabs. | - | ||
Haste | Decreases the victim's attack and movement speed. | - | ||
Invisible | User is invisible to victims, but movements still leave dust trails. Monsters will not attack unless players attack them or stand near them. | |||
Eagle Sight | Doubles the user's field of vision. | - | ||
Blind | Reduces the user's field of vision. | - | ||
Reflect | Arrows and firebolts will bounce off the user, damaging victims. | |||
Shield | User is surrounded by a bubble or aura that absorbs a set amount of damage before disappearing. | |||
Water Shield | User is immune to Quoronnos's blood rain. | - | ||
Mana Shield | All attacks that hit the user will lower user's MP instead of HP. If the damage exceeds the amount of MP stored, it will remove the excess damage from the HP bar. | - | ||
Blood Shield | All attacks that hit the user are converted into HP instead of dealing damage. | - | - | |
Sacred Dance | The user gains MP when the user is hit by an attack. | |||
Harm Aura | User has an aura which renders the user immune and intangible to all forms of damage and dealing damage to nearby victims. User cannot attack or use skills. | - | ||
Block | The user nullifies any basic melee attack, arrow or firebolt. | - | - | |
Hyper Armor | User is immobile to flinching and status effects, but can still be grabbed, pushed and transmogified. Monsters cannot be pushed. | |||
Invincible | User is immune to all forms of damage. | |||
Blessing | Teammates are protected from being petrified, frozen and cursed for a set period of time. | - | ||
Revive | User is revived from death with some HP. | |||
Reincarnate | User deploys a container upon death. The user will revive in few seconds if the container is not destroyed. | - | - | |
Mount | User enters a vehicle or turret, accessing its special abilities but limits moveset to Z, X, and Space. | - | ||
Miss | User is immune to attacks, except in certain situations. | - | ||
Fatal | Victim has 0 HP and no HP regeneration. The next hit that knocks down will kill the victim. Kaze'aze's Healing Ball can be used to escape this state. | - | - | |
Death | Victim dies. | - | ||
Self-Destruct | The user deploys an explosion upon death. | - | ||
Summon | User summons AI controlled minion(s) to support and fight alongside their summoner. | |||
Transmorgify | Victim is turned into a monster, and depending on the type of transmorgification, may die if felled by an attack while in this state. | - | - | |
Vanish | User literally disappears from the map, gaining immunity to all forms of damage. | - |
Stance and Mode Change[]
Name | Effect | Icon | Player |
---|---|---|---|
Bravery | Elesis gains access to modified attacks and shadow dash. She cannot use skills for the duration of the affliction. | ||
Hunter stance | Lire enters in a shooting stance, allowing her to shoot powerful arrows that push back targets and cannot be blocked. | - | |
Meditation | Arme regenerates Mana when standing still for a few seconds. | - | |
Storm Blades mode | Vanquisher Ryan wields a blade in each hand and engages in rapid attacks. | - | |
Storm Pike mode | Vanquisher Ryan wields the double-sided Storm Pike to increase his melee range. | - | |
Rune Flare | Aegis Knight Ronan gains access to an additional attack and enhances the damage of his other skills. | ||
Force Gather | Abyss Knight Ronan gains access to two additional attacks. | - | |
Erudon's Sword | Spell Knight Ronan gains access to enhanced range, modified attacks, and modified skills. | - | |
Erudon's Glaive | Dragon Knight Ronan gains access to two additional attacks and his cooldown for his "Dragon Dive" moves are nullified. | - | |
Erudon's Tyrfing | Abyss Knight Ronan gains an aura that rains swords on each of the opponents inside it. | - | |
Arc Breath | Aegis Knight Ronan gains an aura that reduces all the damage he receives to 1. | ||
Beast Mode | Ryan gains access to a secondary form, enhancing certain skills and changing his gameplay. | ||
Glyph Recharge | Rin recharges glyphs faster when standing still for a few seconds. | - | |
Infinite Use of Gylph | Rin's tecniques and special skill does not consume glyphs for few seconds. | ||
Goddess Mode | Chosen Rin gains access to a secondary form, enhancing certain skills and changing her gameplay. | ||
Power Recharge Dance | Amy's taunt restores a nearby ally's MP. Muse does not possess this. | - | |
Dancing/Performance/Drama Mode | Amy switches to Dancing/Performance/Drama Mode, based on support skills. | - | |
Fighting Mode | Amy switches to Fighting Mode, based on offensive skills. | - | |
End of Days | Jin gains decreased defense, increased critcal strike chance and Super Armor. He cannot use skills for the duration of the affliction. | ||
Iron Fist | Jin gains decreased attack, increased defense and Hyper Armor. He cannot use skills for the duration of the affliction. | ||
Burning Mode | Jin gains access to additional attacks/modified skills and increased speed along with Super Armor. | - | |
Stance Change | Rama Jin gains access to additional attacks. | - | |
Fists of Heaven & Earth | Rama Jin gains access to modified attacks. He cannot use skills for the duration of the affliction. | ||
Rage Mode | Sieghart gains access to additional attacks/modified skills and gains attack and/or defensive power plus increased speed along with Super Armor. | - | |
Power Stance | Duelist Sieghart gains access to additional attacks. | - | |
Power Liberation | Duelist Sieghart gains access to a modified attack. He cannot use skills for the duration of the affliction. | ||
Construction Stance | Mari gains access to numerous abilities by a combination of buttons. | - | |
WDW-KORMET | Mari gains access to a secondary weapon, changing her basic attacks. | ||
Overheat | Gunslinger Mari's Maverick cannot fire. | - | |
Mega Launcher Stance | Geas Mari enters in a shooting stance, allowing her to shoot powerful shots that push back targets. | - | |
Deadly Test | Rune Caster Mari gains access to three modified abilities by a combination of buttons. | ||
Ultimate Weapon | Gunslinger Mari gains access to a modified attack. | ||
Marble | Dio gains more attack, less skill cooldown when countered or less AP required for a skill, depending from which type of Marble. | ||
Charge | Rin and Ley charge an attack or buff. They cannot move and they are vulnerable. | ||
Wing Mode | Dio and Ley will unfurl their wings if they are idle for a few seconds. Ley will use her Summoner combo after her wings unfurl, if Dark Matriarch's Combo Attack Lv2 is equipped. | - | |
Sword Stance | Zero gains Hyper Armor and modified attacks, but his mobility is greatly reduced. | ||
Defensive Stance | Zero gains Hyper Armor and engages in a defensive position. | ||
Offensive Stance | Zero gains Hyper Armor and engages in a offensive position combining speed with Grandark's strength. | ||
Grandark Domination | Zero gains access to several enhanced sword skills, reduced cooldown for skills, and allows him to perform Mari's Rocket Jump while in Sword Stance. | ||
Echo from Within | Rin's basic attacks drain HP and inflict Bleed. | ||
Additional Special Attack | Asin gains access to enhanced skills. |
Battle Effects[]
Name | Effect | Player | Monster |
---|---|---|---|
Bash | Players and stunned and if they were using an attack, the attack is nullified. | - | |
Bounce | Players and monsters will bounce on the floor or at the sides of the map suffering small damage and launching them into the air. | ||
Berserk | Elesis roars and the word BERSERK appears, those around her will be sent upward and back down, suffering a small bit of damage in the process. Sieghart and Dio are also capable to use a form of berserk, but without the word on the screen. Arme and Ronan can use a weaker form of berserk that only increases their mana and health regeneration, respectively. | - | |
Delay | When a skill is used, nearby players and monsters are briefly paused. Does not apply to all skills and only occurs through a certain point of the skill. | ||
Defence | Players or monsters block arrows or magic circles, lowering their damage. | ||
Hit | When struck, players and monsters not imbued with Super Armor are stunned and cannot attack. | ||
Taunt | Players speak and perform a gesture, lowering the other players' MP. The taunting player is vulnerable to an attack. | - | |
Throw | Players are grabbed and suffer damage. Both players are invincible throughout the animation. Monsters cannot be grabbed. | - | |
Launch | Players and monsters are launched into the air. Some monsters can retaliate while in the air. | ||
Spinning Launch | Players and monsters are launched, and spin in the air. Monsters cannot retaliate while spinning. Spinning will be canceled if the monster is struck, returning the subject to normal position. | ||
Knockdown | Players and monsters hit the floor, and have to recover. Can use retaliation attack. | ||
Counterattack | Player prevents further damage by sacrificing MP and hitting the floor. Cannot use retaliation attack, despite the name. (Note: Depending on the kind of attack suffered it may take some time for counter to take effect, or it may not work at all.) |
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