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GRAND CHASE
— MP Characters —
CharIcon Elesis
ELESIS
CharIcon Lire
LIRE
CharIcon Arme
ARME
CharIcon Lass
LASS
CharIcon Ryan
RYAN
CharIcon Ronan
RONAN
CharIcon Amy
AMY
CharIcon Jin
JIN
CharIcon Sieghart
SIEGHART
CharIcon Mari
MARI
CharIcon Uno
UNO
— AP Characters —
CharIcon Dio
DIO
CharIcon Zero
ZERO
CharIcon Ley
LEY
CharIcon Rufus
RUFUS
CharIcon Veigas
VEIGAS
— Hybrid Characters —
CharIcon Rin
RIN
CharIcon Asin
ASIN
CharIcon Lime
LIME
CharIcon Edel
EDEL
CharIcon Decanee
DECANEE
CharIcon Ai
AI
CharIcon Kallia
KALLIA
LeySp 2
Leyj
LEY
SummonerIcon2
Summoner
STIcon
ST
Evo R HarbingerIcon2
Harbinger
STIcon
ST
Evo R EvokerIcon
Evoker
STIcon
ST
Evo R Dark OriginIcon
Dark Matriarch
STIcon
ST

Notes:


  • Harbinger is capable of manipulating both the Summoner and its own powers simultaneously.
  • When converting to Harbinger, Ley gains 30 more SP, up to a grand total of 60 SP maximum for use.
  • Ley gets three new summons: Bastion Mary, Taurus, (Left Side) and Big Eyes 1 and 2 (Right Side). However, Bastion Mary can assist fully.
    • Bastion Mary attacks at Ley's command. With the correct button input, Ley can order Bastion to perform moves that can push enemies back.
    • Taurus only appears to stomp his enemies through Grim Hand.
    • Big Eyes 1 and 2 assist Ley by shooting lasers through Tear Drop (Big Eye 1) or colliding with them to inflict damage or impair vision through Barrage (Big Eye 2).
  • The Harbinger skill tree appears to compensate the lack of combo abilities that made the dungeon process for Summoner difficult.

Active[]

GrandChase20110818 031224

Summoning[]

Shove1

[Special] Shove[]

Shove

No. of Levels: 3
SP: 1-3
Requires: N/A
Cooldown: 10 sec
AP Consumed: 23
Info: Quickly summons Bastion Mary to rush through enemies. Similar to Spin Dash, but without having to have Bastion Mary summoned.

Note: Mary will momentarily disappear from battle when using this skill.

Merry

[Special] Bastion[]

Bastion

No. of Levels: 2
SP: 1-2
Requires: [Special] Shove Lv3
Cooldown: 17 sec
AP Consumed: 46
Info: Summons Ley's dog, Bastion Mary. Mary attacks unpredictably and possess abilities aimed at crippling enemies. The summon lasts until Ley dies or until Mary dies herself.
Note: Mary and Jeeves cannot be both summoned together.

[Effect] Bastion: Increased Speed[]

Bastion-IS

No. of Levels: 2
SP: 1-2
Requires: [Special] Bastion Lv2
Info: Increases the speed of Bastion Mary.

[Effect] Bastion: Strength[]

Bastion-S

No. of Levels: 2
SP: 1-2
Requires: [Special] Bastion Lv2
Info: Increases the base HP of Bastion Mary.

Bastion2

[Extra] Howling[]

Howling

No. of Levels: 2
SP: 1-2
Requires: [Special] Bastion Lv2
Input: X+←
Info: Commands Bastion Mary to howl and confuse enemies for five seconds and deal damage. The two-second cooldown for Bastion's [Extra] skills activates.

Bastion3

[Extra] Spin Dash[]

Spin-Dash

No. of Levels: 3
SP: 1-3
Requires: [Special] Bastion Lv2
Input: X+
Info: Commands Bastion Mary to charge forward to inflict damage on enemies. The two-second cooldown for Bastion's [Extra] skills activates.

Bastion1

[Extra] Spin Drop[]

Spin-Drop

No. of Levels: 3
SP: 1-3
Requires: [Special] Bastion Lv2
Input: X+
Info: Commands Bastion Mary to drop down and hit the closest enemy. The two-second cooldown for Bastion's [Extra] skills activates.

Grimhand

[Special] Grim Hand[]

Grim-Hand

No. of Levels: 3
SP: 1-3
Requires: [Extra] Howling Lv 1, [Extra] Spin Dash Lv 1, [Extra] Spin Drop Lv 1
Cooldown: 26 sec
AP Consumed: 76
Info: Summons the foot of Taurus which crushes everything in a big area. Enemies outside of the initial range of the foot may get hurt by the stomp, which acts like a JUMP for enemies.

Spells[]

Uncertainair

[Special] Uncertain Air[]

Uncertain-Air

No. of Levels: 3
SP: 1-3
Requires: [Special] Gravity Ball
Cooldown: 10 sec
AP Consumed: 23
Info: Checks the area within Ley's range. If there are enemies, she summons dark sphere(s) onto the enemies which will deal damage one time before exploding. If there are no enemies, she will summon one dark sphere in front of her instead. It is possible to hit two or more enemies, as long as they are in range of Ley.

[Effect] Uncertain Air Hit Count[]

Uncertain-Air-HC

No. of Levels: 1
SP: 1
Requires: [Special] Uncertain Air Lv3
Info: Adds one extra hit to [Special] Uncertain Air.

Teardrop

[Special] Tear Drop[]

Tear-Drop

No. of Levels: 3
SP: 1-3
Requires: [Special] Uncertain Air Lv3
Cooldown: 17 sec
AP Consumed: 46
Info: Summons Big Eye 1 to shoot two lasers inwards that intersect.

Barrage

[Technique] Barrage[]

Barrage

No. of Levels: 2
SP: 1-2
Requires: [Special] Tear Drop Lv 3
Cooldown: 10 sec
AP Consumed: 16
Info: Opens the portal, "Barrage", from where Big Eye 2 chases enemies. Upon contact with enemies, or after a few seconds, Big Eye 2 will explode. The portal can be destroyed by enemy attacks.

  • If Barrage is activated and you just died, the Barrage will resurrect you with a little amount of HP.

[Effect] Big Eye Explosion[]

Big-Eye-Explosion

No. of Levels: 1
SP: 1
Requires: [Technique] Barrage Lv2
Input: Automatically activated when registered
Info: An optional passive that makes Big Eye 2's explosion bigger and do multiple hits.

Note: Cannot be in conjunction with Dark Sight.

[Effect] Dark Sight[]

Dark-Sight

No. of Levels: 2
SP: 1-2
Requires: [Technique] Barrage Lv2
Input: Automatically activated when registered
Info: An optional passive that makes Big Eye 2's explosion also causes a debuff that reduces the enemy's vision range for a few seconds.

Note: Cannot be in conjunction with Big Eye Explosion.

Centerofgrav

[Special] Center of Gravity[]

Center-of-Gravity

No. of Levels: 3
SP: 1-3
Requires: [Technique] Barrage Lv 2
Cooldown: 30 sec
AP Consumed: 76
Info: Draws enemies(teleports players in PvP) into a summoned gravity field  which explodes after a few seconds, altogether causing massive damage.
Note: Before the Gravity Ball is summoned, dark pulses will repeatedly appear under all enemies, attempting to trap the enemy.

Passive[]

GrandChase20110818 031231

Apply Attack[]

Airattack

[Effect] Jump Attack LV2[]

Harbinger-Jump-Attack2

No. of Levels: 1
SP: 1
Requires: [Effect] Jump Attack LV1
Input: After Jump Z
Info: Spin around with summoned knives to hit enemies.

[Effect] Dash Attack LV2[]

Harbinger-Dash-Attack2

No. of Levels: 1
SP: 1
Requires: [Effect] Dash Attack LV1
Input: →→+Z
Info: A magical web encircles Ley after a dash attack, which is then shot towards enemies. The direction of the web can be changed before shooting it.

[Effect] Dash Attack: Increased Distance[]

Harbinger-Dash-Attack2ID

No. of Levels: 1
SP: 1
Requires: [Effect] Dash Attack LV2
Input: Auto
Info: Increases how far the web is shot before it disappears.

AP TYPE 2[]

[Effect] Increased AP Recovery Rate[]

Harbinger-AP-Recov

No. of Levels: 3
SP: 1-3
Requires: N/A
Input: Auto
Info: Increases AP Recovery by a fixed amount.

AP[]

[Effect] Amount of AP at Start LV4[]

Harbinger-AP-Start

No. of Levels: 2
SP: 1-2
Requires: [Effect] Amount of AP at Start LV3
Input: Auto
Info: Increases the amount of AP you have when you spawn.

Crit. Chance[]

[Effect] Increased Critical Strike Chance LV4[]

Harbinger-Crit-Chance

No. of Levels: 2
SP: 1-2
Requires: [Effect] Increased Critical Strike Chance LV3
Input: Auto

Info: Further increases critical hit chance by a fixed amount.

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