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Kounat Escape is a tower defense styled event dungeon in Grand Chase Dimensional Chaser that takes place simultaneous to the events of the raid dungeon, Great Explosion of Kounat. There are a total of nine stages.

Description

Serdink Serdin: I'm going to save everyone.

Dialogue

Kanavank Kanavan: Seri... I'm sorry.
Kanavank Kanavan: I didn't know Baldinar would have deployed so many soldiers outside the city.
Kanavank Kanavan: Tevez and Narushi are too injured to fight.
Kanavank Kanavan: I am also still injured...
Serdink Serdin: Don't worry, I will protect everyone.
Serdink Serdin: Nar, you just focus on getting better.
Kanavank Kanavan: That's a relief to hear.
Kanavank Kanavan: I will explain.
Kanavank Kanavan: The soldiers will start appearing from there.
Kanavank Kanavan: In order to stop the escape, they'll try to attack the boat so stop them from doing that.
Serdink Serdin: H-How do I do that?
Kanavank Kanavan: Summon towers and stop them from even reaching the boat.
Kanavank Kanavan: Oh, and Seri can only summon towers in this mode.
Kanavank Kanavan: You won't be able to use the summoning skills in other modes.
Serdink Serdin: Other modes?
Kanavank Kanavan: Don't worry about it.
Kanavank Kanavan: If you want to take care of the enemies as soon as they appear, you can summon a tower here.
Kanavank Kanavan: The majority of the enemies will pass here. If you want to be efficient, summon a tower here.
Kanavank Kanavan: This is the last area before they reach the boat, if you want to protect the boat, summon a tower here.
Serdink Serdin: This area is so large, how am I going to cover it all?
Kanavank Kanavan: Can't you fly?
Serdink Serdin: Huh? Me? Fly?
Serdink Serdin: Oh, right! I can!
Kanavank Kanavan: You can just fly across the water to travel quickly.
Kanavank Kanavan: Oh, also, Seri can only fly above water in this mode as well.
Kanavank Kanavan: So, don't try it in other modes.
Kanavank Kanavan: Now, the enemies are approaching.
Kanavank Kanavan: Make sure you are prepared.

Stages

Operation Stage 1: Save the Civilians

Missions

  • Clear Operation Rank 1
  • Use Party Skill 3 times or more
  • Maintain Escape Ship HP 100% Upon Clear


Tower Info

  • Cost: 2 SP
  • Cooldown: 1 sec
  • Attack: Fast
  • Range: Normal
  • Trait: Homing Projectiles

  • Cost: 5 SP
  • Cooldown: 1 sec
  • Attack: Slow
  • Range: Melee
  • Trait: Piercing Explosion

  • Cost: 3 SP
  • Cooldown: 1 sec
  • Attack: Normal
  • Range: Normal
  • Trait: Homing Missile

  • Cost: 3 SP
  • Cooldown: 1 sec
  • Attack: Slow
  • Range: Melee
  • Trait: Area Movement Speed Decrease

  • Cost: 2 SP
  • Cooldown: 1 sec
  • Attack: Slow
  • Range: Long
  • Trait: Big Damage

  • Cost: 4 SP
  • Cooldown: 1 sec
  • Attack: Normal
  • Range: Normal
  • Trait: Piercing Attack

Operation Stage 2: Save the Civilians

Missions

  • Clear Operation Rank 2
  • Summon the Super Cannon 5 Times
  • Maintain Escape Ship HP 100% Upon Clear


Tower Info

  • Cost: 2 SP
  • Cooldown: 1 sec
  • Attack: Fast
  • Range: Normal
  • Trait: Homing Projectiles

  • Cost: 3 SP
  • Cooldown: 1 sec
  • Attack: Slow
  • Range: Melee
  • Trait: Area Movement Speed Decrease

  • Cost: 4 SP
  • Cooldown: 1 sec
  • Attack: Normal
  • Range: Melee
  • Trait: Multi Homing Projectiles

  • Cost: 7 SP
  • Cooldown: 1 sec
  • Attack: Fast
  • Range: Normal
  • Trait: Aimed Homing Projectile

  • Cost: 5 SP
  • Cooldown: 1 sec
  • Attack: Slow
  • Range: Normal
  • Trait: Physical Defense Decrease

  • Cost: 3 SP
  • Cooldown: 1 sec
  • Attack: Slow
  • Range: Long
  • Trait: Big Damage, Enemy Purifier

Operation Stage 3: Save the Civilians

Missions

  • Clear Operation Rank 3
  • Use Party Skill less than 1 times
  • Maintain Escape Ship HP 100% Upon Clear


Tower Info

  • Cost: 2 SP
  • Cooldown: 1 sec
  • Attack: Fast
  • Range: Normal
  • Trait: Homing Projectiles

  • Cost: 3 SP
  • Cooldown: 1 sec
  • Attack: Normal
  • Range: Normal
  • Trait: Homing Missile

  • Cost: 3 SP
  • Cooldown: 1 sec
  • Attack: Slow
  • Range: Normal
  • Trait: Single Target Movement Speed Decrease

  • Cost: 4 SP
  • Cooldown: 1 sec
  • Attack: Normal
  • Range: Normal
  • Trait: Piercing Attack

  • Cost: 5 SP
  • Cooldown: 1 sec
  • Attack: Slow
  • Range: Normal
  • Trait: Physical Defense Decrease

  • Cost: 10 SP
  • Cooldown: 1 sec
  • Attack: Slow
  • Range: Long
  • Trait: Piercing, Big Damage

Operation Stage 4: Get the Supplies

Missions

  • Clear Operation Rank 4
  • Summon the Destroyer 3 Times
  • Maintain Escape Ship HP 100% Upon Clear


Tower Info

  • Cost: 2 SP
  • Cooldown: 1 sec
  • Attack: Fast
  • Range: Normal
  • Trait: Homing Projectiles

  • Cost: 5 SP
  • Cooldown: 1 sec
  • Attack: Slow
  • Range: Melee
  • Trait: Piercing Explosion

  • Cost: 3 SP
  • Cooldown: 1 sec
  • Attack: Slow
  • Range: Normal
  • Trait: Single Target Movement Speed Decrease

  • Cost: 2 SP
  • Cooldown: 1 sec
  • Attack: Slow
  • Range: Long
  • Trait: Big Damage

  • Cost: 4 SP
  • Cooldown: 1 sec
  • Attack: Normal
  • Range: Normal
  • Trait: Piercing Attack

  • Cost: 10 SP
  • Cooldown: 1 sec
  • Attack: Slow
  • Range: Long
  • Trait: Piercing, Big Damage

Operation Stage 5: Get the Supplies

Missions

  • Clear Operation Rank 5
  • Use Hero Skill 3 Times or More (Including Tower Summon)
  • Maintain Escape Ship HP 100% Upon Clear


Tower Info

  • Cost: 2 SP
  • Cooldown: 1 sec
  • Attack: Fast
  • Range: Normal
  • Trait: Homing Projectiles

  • Cost: 2 SP
  • Cooldown: 1 sec
  • Attack: Normal
  • Range: Normal
  • Trait: Poison

  • Cost: 3 SP
  • Cooldown: 1 sec
  • Attack: Slow
  • Range: Melee
  • Trait: Area Movement Speed Decrease

  • Cost: 3 SP
  • Cooldown: 1 sec
  • Attack: Normal
  • Range: Normal
  • Trait: Poison

  • Cost: 7 SP
  • Cooldown: 1 sec
  • Attack: Fast
  • Range: Normal
  • Trait: Aimed Homing Projectile

  • Cost: 3 SP
  • Cooldown: 1 sec
  • Attack: Slow
  • Range: Long
  • Trait: Big Damage, Enemy Purifier

Operation Stage 6: Get the Supplies

Missions

  • Clear Operation Rank 6
  • Summon the Ballista 5 Times
  • Maintain Escape Ship HP 100% Upon Clear


Tower Info

  • Cost: 2 SP
  • Cooldown: 1 sec
  • Attack: Fast
  • Range: Normal
  • Trait: Homing Projectiles

  • Cost: 3 SP
  • Cooldown: 1 sec
  • Attack: Normal
  • Range: Normal
  • Trait: Homing Missile

  • Cost: 3 SP
  • Cooldown: 1 sec
  • Attack: Slow
  • Range: Normal
  • Trait: Single Target Movement Speed Decrease

  • Cost: 4 SP
  • Cooldown: 1 sec
  • Attack: Normal
  • Range: Normal
  • Trait: Piercing Attack

  • Cost: 3 SP
  • Cooldown: 1 sec
  • Attack: Slow
  • Range: Long
  • Trait: Big Damage, Enemy Purifier

  • Cost: 5 SP
  • Cooldown: 1 sec
  • Attack: Slow
  • Range: Normal
  • Trait: Physical Defense Decrease

Operation Stage 7: Get Ready to Sail

Missions

  • Clear Operation Rank 7
  • Use Party Skill 1 times or less
  • Maintain Escape Ship HP 100% Upon Clear


Tower Info

  • Cost: 2 SP
  • Cooldown: 1 sec
  • Attack: Fast
  • Range: Normal
  • Trait: Homing Projectiles

  • Cost: 3 SP
  • Cooldown: 1 sec
  • Attack: Slow
  • Range: Melee
  • Trait: Area Movement Speed Decrease

  • Cost: 4 SP
  • Cooldown: 1 sec
  • Attack: Normal
  • Range: Melee
  • Trait: Multi Homing Projectiles

  • Cost: 2 SP
  • Cooldown: 1 sec
  • Attack: Slow
  • Range: Long
  • Trait: Big Damage

  • Cost: 4 SP
  • Cooldown: 1 sec
  • Attack: Normal
  • Range: Normal
  • Trait: Piercing Attack

  • Cost: 10 SP
  • Cooldown: 1 sec
  • Attack: Slow
  • Range: Long
  • Trait: Piercing, Big Damage

Operation Stage 8: Get Ready to Sail

Missions

  • Clear Operation Rank 8
  • Summon the Void Magic Tower 5 Times
  • Maintain Escape Ship HP 100% Upon Clear


Tower Info

  • Cost: 2 SP
  • Cooldown: 1 sec
  • Attack: Fast
  • Range: Normal
  • Trait: Homing Projectiles

  • Cost: 3 SP
  • Cooldown: 1 sec
  • Attack: Slow
  • Range: Normal
  • Trait: Single Target Movement Speed Decrease

  • Cost: 7 SP
  • Cooldown: 1 sec
  • Attack: Fast
  • Range: Normal
  • Trait: Aimed Homing Projectile

  • Cost: 4 SP
  • Cooldown: 1 sec
  • Attack: Normal
  • Range: Normal
  • Trait: Piercing Attack

  • Cost: 3 SP
  • Cooldown: 1 sec
  • Attack: Slow
  • Range: Long
  • Trait: Big Damage, Enemy Purifier

  • Cost: 5 SP
  • Cooldown: 1 sec
  • Attack: Slow
  • Range: Normal
  • Trait: Physical Defense Decrease

Operation Stage 9: Get Ready to Sail

Missions

  • Clear Operation Rank 9
  • Use Hero Skill 35 Times or Less (Including Tower Summon)
  • Maintain Escape Ship HP 100% Upon Clear


Tower Info

  • Cost: 2 SP
  • Cooldown: 1 sec
  • Attack: Fast
  • Range: Normal
  • Trait: Homing Projectiles

  • Cost: 5 SP
  • Cooldown: 1 sec
  • Attack: Slow
  • Range: Melee
  • Trait: Piercing Explosion

  • Cost: 3 SP
  • Cooldown: 1 sec
  • Attack: Normal
  • Range: Normal
  • Trait: Homing Missile

  • Cost: 3 SP
  • Cooldown: 1 sec
  • Attack: Slow
  • Range: Normal
  • Trait: Single Target Movement Speed Decrease

  • Cost: 4 SP
  • Cooldown: 1 sec
  • Attack: Slow
  • Range: Melee
  • Trait: Enemy Magic Defense Decrease

  • Cost: 10 SP
  • Cooldown: 1 sec
  • Attack: Slow
  • Range: Long
  • Trait: Piercing, Big Damage

Trivia

Gallery

References

Dungeon Navigation

Dungeons of Grand Chase Dimensional Chaser
SanctuaryIcon
Kricktria
MousepiaIcon
Mouspia
CityOfKounatIcon
Kounat
CrimsonRiverIcon
Crimson River
BurningCanyonMansionIcon
Burning Canyon
Stages Stages Stages Stages Stages

Act 1: Abbey
Act 2: Chilly Mine
Act 3: Beroiah
Act 4: Maelstrom
Act 5: Imp Empire
Act 6: Forest of Life
Act 7: Teroka

Act 8: Mouspia
Act 9: Airship Port
Act 10: Temple of Time

Act 11: Outskirts of Kounat
Act 12: Kounat City Center
Act 13: Bright Forest

Act 14: Demon World Station
Act 15: Crimson River Mansion
Act 16: Sky City

Act 17: Eternal Valley
Act 18: Burning Canyon's Mansion
Act 19: Abyss of Demon World

Raid Raid Raid Raid Raid

Siege of Teroka

Temple of Time

Great Explosion of Kounat

Purgatory

Underworld Train

UnderworldCityIcon
Underworld
Whok
Bermesiah
Stages Stages

Act 20: Wilderness
Act 21: Gateway Base
Act 22: Underworld City

Act 23: Serdin Kingdom
Act 24: Elven Forest
Act 25: Kanavan Kingdom

Raid Raid

Tower of Memory

Tower of Disappearance

Events
Kounat Escape | Doki Doki Chase | Grand School
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