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Kounat Escape is a tower defense styled event dungeon in Grand Chase Dimensional Chaser that takes place simultaneous to the events of the raid dungeon, Great Explosion of Kounat. There are a total of nine stages.

Description

Serdink.png Serdin: I'm going to save everyone.

Dialogue

Kanavank.png Kanavan: Seri... I'm sorry. I didn't know Baldinar would have deployed so many soldiers outside the city. Tevez and Narushi are too injured to fight. I am also still injured...
Serdink.png Serdin: Don't worry, I will protect everyone. Nar, you just focus on getting better.
Kanavank.png Kanavan: That's a relief to hear. I will explain. The soldiers will start appearing from there. In order to stop the escape, they'll try to attack the boat so stop them from doing that.
Serdink.png Serdin: H-How do I do that?
Kanavank.png Kanavan: Summon towers and stop them from even reaching the boat. Oh, and Seri can only summon towers in this mode. You won't be able to use the summoning skills in other modes.
Serdink.png Serdin: Other modes?
Kanavank.png Kanavan: Don't worry about it. If you want to take care of the enemies as soon as they appear, you can summon a tower here. The majority of the enemies will pass here. If you want to be efficient, summon a tower here. This is the last area before they reach the boat, if you want to protect the boat, summon a tower here.
Serdink.png Serdin: This area is so large, how am I going to cover it all?
Kanavank.png Kanavan: Can't you fly?
Serdink.png Serdin: Huh? Me? Fly? Oh, right! I can!
Kanavank.png Kanavan: You can just fly across the water to travel quickly. Oh, also, Seri can only fly above water in this mode as well. So, don't try it in other modes. Now, the enemies are approaching. Make sure you are prepared.

Stages

Operation Stage 1: Save the Civilians

Missions

  • Clear Operation Rank 1
  • Use Party Skill 3 times or more
  • Maintain Escape Ship HP 100% Upon Clear


Tower Info

  • Cost: 2 SP
  • Cooldown: 1 sec
  • Attack: Fast
  • Range: Normal
  • Trait: Homing Projectiles

  • Cost: 5 SP
  • Cooldown: 1 sec
  • Attack: Slow
  • Range: Melee
  • Trait: Piercing Explosion

  • Cost: 3 SP
  • Cooldown: 1 sec
  • Attack: Normal
  • Range: Normal
  • Trait: Homing Missile

  • Cost: 3 SP
  • Cooldown: 1 sec
  • Attack: Slow
  • Range: Melee
  • Trait: Area Movement Speed Decrease

  • Cost: 2 SP
  • Cooldown: 1 sec
  • Attack: Slow
  • Range: Long
  • Trait: Big Damage

  • Cost: 4 SP
  • Cooldown: 1 sec
  • Attack: Normal
  • Range: Normal
  • Trait: Piercing Attack

  • Operation Stage 2: Save the Civilians

    Missions

    • Clear Operation Rank 2
    • Summon the Super Cannon 5 Times
    • Maintain Escape Ship HP 100% Upon Clear


    Tower Info

    • Cost: 2 SP
    • Cooldown: 1 sec
    • Attack: Fast
    • Range: Normal
    • Trait: Homing Projectiles

  • Cost: 3 SP
  • Cooldown: 1 sec
  • Attack: Slow
  • Range: Melee
  • Trait: Area Movement Speed Decrease

  • Cost: 4 SP
  • Cooldown: 1 sec
  • Attack: Normal
  • Range: Melee
  • Trait: Multi Homing Projectiles

  • Cost: 7 SP
  • Cooldown: 1 sec
  • Attack: Fast
  • Range: Normal
  • Trait: Aimed Homing Projectile

  • Cost: 5 SP
  • Cooldown: 1 sec
  • Attack: Slow
  • Range: Normal
  • Trait: Physical Defense Decrease

  • Cost: 3 SP
  • Cooldown: 1 sec
  • Attack: Slow
  • Range: Long
  • Trait: Big Damage, Enemy Purifier

  • Operation Stage 3: Save the Civilians

    Missions

    • Clear Operation Rank 3
    • Use Party Skill less than 1 times
    • Maintain Escape Ship HP 100% Upon Clear


    Tower Info

    • Cost: 2 SP
    • Cooldown: 1 sec
    • Attack: Fast
    • Range: Normal
    • Trait: Homing Projectiles

  • Cost: 3 SP
  • Cooldown: 1 sec
  • Attack: Normal
  • Range: Normal
  • Trait: Homing Missile

  • Cost: 3 SP
  • Cooldown: 1 sec
  • Attack: Slow
  • Range: Normal
  • Trait: Single Target Movement Speed Decrease

  • Cost: 4 SP
  • Cooldown: 1 sec
  • Attack: Normal
  • Range: Normal
  • Trait: Piercing Attack

  • Cost: 5 SP
  • Cooldown: 1 sec
  • Attack: Slow
  • Range: Normal
  • Trait: Physical Defense Decrease

  • Cost: 10 SP
  • Cooldown: 1 sec
  • Attack: Slow
  • Range: Long
  • Trait: Piercing, Big Damage

  • Operation Stage 4: Get the Supplies

    Missions

    • Clear Operation Rank 4
    • Summon the Destroyer 3 Times
    • Maintain Escape Ship HP 100% Upon Clear


    Tower Info

    • Cost: 2 SP
    • Cooldown: 1 sec
    • Attack: Fast
    • Range: Normal
    • Trait: Homing Projectiles

  • Cost: 5 SP
  • Cooldown: 1 sec
  • Attack: Slow
  • Range: Melee
  • Trait: Piercing Explosion

  • Cost: 3 SP
  • Cooldown: 1 sec
  • Attack: Slow
  • Range: Normal
  • Trait: Single Target Movement Speed Decrease

  • Cost: 2 SP
  • Cooldown: 1 sec
  • Attack: Slow
  • Range: Long
  • Trait: Big Damage

  • Cost: 4 SP
  • Cooldown: 1 sec
  • Attack: Normal
  • Range: Normal
  • Trait: Piercing Attack

  • Cost: 10 SP
  • Cooldown: 1 sec
  • Attack: Slow
  • Range: Long
  • Trait: Piercing, Big Damage

  • Operation Stage 5: Get the Supplies

    Missions

    • Clear Operation Rank 5
    • Use Hero Skill 3 Times or More (Including Tower Summon)
    • Maintain Escape Ship HP 100% Upon Clear


    Tower Info

    • Cost: 2 SP
    • Cooldown: 1 sec
    • Attack: Fast
    • Range: Normal
    • Trait: Homing Projectiles

  • Cost: 2 SP
  • Cooldown: 1 sec
  • Attack: Normal
  • Range: Normal
  • Trait: Poison

  • Cost: 3 SP
  • Cooldown: 1 sec
  • Attack: Slow
  • Range: Melee
  • Trait: Area Movement Speed Decrease

  • Cost: 3 SP
  • Cooldown: 1 sec
  • Attack: Normal
  • Range: Normal
  • Trait: Poison

  • Cost: 7 SP
  • Cooldown: 1 sec
  • Attack: Fast
  • Range: Normal
  • Trait: Aimed Homing Projectile

  • Cost: 3 SP
  • Cooldown: 1 sec
  • Attack: Slow
  • Range: Long
  • Trait: Big Damage, Enemy Purifier

  • Operation Stage 6: Get the Supplies

    Missions

    • Clear Operation Rank 6
    • Summon the Ballista 5 Times
    • Maintain Escape Ship HP 100% Upon Clear


    Tower Info

    • Cost: 2 SP
    • Cooldown: 1 sec
    • Attack: Fast
    • Range: Normal
    • Trait: Homing Projectiles

  • Cost: 3 SP
  • Cooldown: 1 sec
  • Attack: Normal
  • Range: Normal
  • Trait: Homing Missile

  • Cost: 3 SP
  • Cooldown: 1 sec
  • Attack: Slow
  • Range: Normal
  • Trait: Single Target Movement Speed Decrease

  • Cost: 4 SP
  • Cooldown: 1 sec
  • Attack: Normal
  • Range: Normal
  • Trait: Piercing Attack

  • Cost: 3 SP
  • Cooldown: 1 sec
  • Attack: Slow
  • Range: Long
  • Trait: Big Damage, Enemy Purifier

  • Cost: 5 SP
  • Cooldown: 1 sec
  • Attack: Slow
  • Range: Normal
  • Trait: Physical Defense Decrease

  • Operation Stage 7: Get Ready to Sail

    Missions

    • Clear Operation Rank 7
    • Use Party Skill 1 times or less
    • Maintain Escape Ship HP 100% Upon Clear


    Tower Info

    • Cost: 2 SP
    • Cooldown: 1 sec
    • Attack: Fast
    • Range: Normal
    • Trait: Homing Projectiles

  • Cost: 3 SP
  • Cooldown: 1 sec
  • Attack: Slow
  • Range: Melee
  • Trait: Area Movement Speed Decrease

  • Cost: 4 SP
  • Cooldown: 1 sec
  • Attack: Normal
  • Range: Melee
  • Trait: Multi Homing Projectiles

  • Cost: 2 SP
  • Cooldown: 1 sec
  • Attack: Slow
  • Range: Long
  • Trait: Big Damage

  • Cost: 4 SP
  • Cooldown: 1 sec
  • Attack: Normal
  • Range: Normal
  • Trait: Piercing Attack

  • Cost: 10 SP
  • Cooldown: 1 sec
  • Attack: Slow
  • Range: Long
  • Trait: Piercing, Big Damage

  • Operation Stage 8: Get Ready to Sail

    Missions

    • Clear Operation Rank 8
    • Summon the Void Magic Tower 5 Times
    • Maintain Escape Ship HP 100% Upon Clear


    Tower Info

    • Cost: 2 SP
    • Cooldown: 1 sec
    • Attack: Fast
    • Range: Normal
    • Trait: Homing Projectiles

  • Cost: 3 SP
  • Cooldown: 1 sec
  • Attack: Slow
  • Range: Normal
  • Trait: Single Target Movement Speed Decrease

  • Cost: 7 SP
  • Cooldown: 1 sec
  • Attack: Fast
  • Range: Normal
  • Trait: Aimed Homing Projectile

  • Cost: 4 SP
  • Cooldown: 1 sec
  • Attack: Normal
  • Range: Normal
  • Trait: Piercing Attack

  • Cost: 3 SP
  • Cooldown: 1 sec
  • Attack: Slow
  • Range: Long
  • Trait: Big Damage, Enemy Purifier

  • Cost: 5 SP
  • Cooldown: 1 sec
  • Attack: Slow
  • Range: Normal
  • Trait: Physical Defense Decrease

  • Operation Stage 9: Get Ready to Sail

    Missions

    • Clear Operation Rank 9
    • Use Hero Skill 35 Times or Less (Including Tower Summon)
    • Maintain Escape Ship HP 100% Upon Clear


    Tower Info

    • Cost: 2 SP
    • Cooldown: 1 sec
    • Attack: Fast
    • Range: Normal
    • Trait: Homing Projectiles

  • Cost: 5 SP
  • Cooldown: 1 sec
  • Attack: Slow
  • Range: Melee
  • Trait: Piercing Explosion

  • Cost: 3 SP
  • Cooldown: 1 sec
  • Attack: Normal
  • Range: Normal
  • Trait: Homing Missile

  • Cost: 3 SP
  • Cooldown: 1 sec
  • Attack: Slow
  • Range: Normal
  • Trait: Single Target Movement Speed Decrease

  • Cost: 4 SP
  • Cooldown: 1 sec
  • Attack: Slow
  • Range: Melee
  • Trait: Enemy Magic Defense Decrease

  • Cost: 10 SP
  • Cooldown: 1 sec
  • Attack: Slow
  • Range: Long
  • Trait: Piercing, Big Damage

  • Trivia

    Gallery


    References

    Dungeon Navigation

    Dungeons of Grand Chase Dimensional Chaser
    SanctuaryIcon.png
    Kricktria
    MousepiaIcon.png
    Mouspia
    CityOfKounatIcon.png
    Kounat
    CrimsonRiverIcon.png
    Crimson River
    BurningCanyonMansionIcon.png
    Burning Canyon
    Stages Stages Stages Stages Stages

    Act 1: Abbey
    Act 2: Chilly Mine
    Act 3: Beroiah
    Act 4: Maelstrom
    Act 5: Imp Empire
    Act 6: Forest of Life
    Act 7: Teroka

    Act 8: Mouspia
    Act 9: Airship Port
    Act 10: Temple of Time

    Act 11: Outskirts of Kounat
    Act 12: Kounat City Center
    Act 13: Bright Forest

    Act 14: Demon World Station
    Act 15: Crimson River Mansion
    Act 16: Sky City

    Act 17: Eternal Valley
    Act 18: Burning Canyon's Mansion
    Act 19: Abyss of Demon World

    Epilogue Epilogue Epilogue Epilogue Epilogue

    Siege of Teroka

    Temple of Time

    Great Explosion of Kounat

    Purgatory

    Underworld Train

    UnderworldCityIcon.png
    Underworld
    SerdinKingdomIcon.png
    Bermesiah
    KamikiCastleIcon.png
    Ellia Peninsula
    CrystalPrisonIcon.png
    Pandemonium
    ThornvineForestIcon.png
    Dread Forest
    Stages Stages Stages Stages Stages

    Act 20: Wilderness
    Act 21: Gateway Base
    Act 22: Underworld City

    Act 23: Serdin Kingdom
    Act 24: Elven Forest
    Act 25: Kanavan Kingdom

    Act 26: Partusay's Sea
    Act 27: Kamiki's Castle
    Act 28: Hell Bridge

    Act 29: Mind Prison
    Act 30: Ice Prison
    Act 31: Soul Prison

    Act 32: Thorny Vine Forest
    Act 33: Myst's Underground Labyrinth
    Act 34: Terre Gate

    Epilogue Epilogue Epilogue Epilogue Epilogue

    Tower of Memories

    Tower of Disappearance

    none

    none

    none

    Events
    Kounat Escape | Doki Doki Chase | Grand School | Grand Tale
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