Grand Chase Wiki
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====Double Lv 2====
 
====Double Lv 2====
[[File:Arme_Double_Attack_Lv2.png|thumb|150px]]
+
[[File:Arme_Double_Attack_Lv2.png|thumb|100px]]
 
Required Level: Lv 8<br />
 
Required Level: Lv 8<br />
 
SP: 1<br />
 
SP: 1<br />

Revision as of 07:25, 25 June 2013

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GRAND CHASE
— MP Characters —
CharIcon Elesis
ELESIS
CharIcon Lire
LIRE
CharIcon Arme
ARME
CharIcon Lass
LASS
CharIcon Ryan
RYAN
CharIcon Ronan
RONAN
CharIcon Amy
AMY
CharIcon Jin
JIN
CharIcon Sieghart
SIEGHART
CharIcon Mari
MARI
CharIcon Uno
UNO
— AP Characters —
CharIcon Dio
DIO
CharIcon Zero
ZERO
CharIcon Ley
LEY
CharIcon Rufus
RUFUS
CharIcon Veigas
VEIGAS
— Hybrid Characters —
CharIcon Rin
RIN
CharIcon Asin
ASIN
CharIcon Lime
LIME
CharIcon Edel
EDEL
CharIcon Decanee
DECANEE
CharIcon Ai
AI
CharIcon Kallia
KALLIA
Arme
ArmeST
Armej
ARME
MagicianIcon
Magician
STIcon
ST
Evo R AlchemistIcon
Alchemist
Evo R WarlockIcon
Warlock
Evo R Battle MageIcon
Battle Mage

Basic

MageBasic

Combo Attack

MageCombo

Magic Circle

Arme Combo lv1

Required Level: Lv 0
SP: 0
Requires: N/A
Input: Z Z Z Z Z
Info: Creates a pentagram-like Circle that travels forward slowly. Although it lacks a lot of damage, its main purpose is to keep enemies at bay.

Magic Combo

Arme Combo lv2

Required Level: Lv 4
SP: 1
Requires: N/A
Input: Z Z Z Z
Info: A short combo that mixes up magic and melee.

Utilizing Combo

MageDoll

Magician's Doll

Arme Mage Doll

Required Level: Lv 28
SP: 2
Requires: N/A
Input: Z
Info: Spawns a dummy that basically acts like an obstacle, blocking paths. It can be destroyed in one hit, though backed up with no absolute cooldown.
Note: Each dummy has is attached to a piece of paper with a random face.

Utilizing combo

MageWave

Earth Wave

Arme Shockwave

Required Level: Lv 0
SP: 0
Requires: N/A
Input: During Combo,
Info: Simply creates a wave that uses massive stunning to a nearby opponent. Note that the user is invulnerable during the animation of the wave.

Fall Recovery Attack

MageNature

Nature Attack

Required Level: Lv 6
SP: 1
Requires: N/A
Input: Fall Recovery Attack
Info: Simply creates a small aura during a recovery of when one fell. Renders user invincible and knocks down nearby enemies during animation.

Critical

MageCritical

Critical Lv 1

Arme Critical Attack lv1

Required Level: Lv 0
SP: 0
Requires: N/A
Input: During Combo, → →
Info: Simply throws a Firebolt to the side.


Critical Lv 2

Arme Critical Attack lv2

Required Level: Lv 8
SP: 1
Requires: N/A
Input: During Combo, → →
Info: Generates a small aura to deal away with those nearby.

Double

MageDouble

Double Lv 1

Arme Double Attack Lv1

Required Level: Lv 0
SP: 0
Requires: N/A
Input: During Combo, → →
Info: Simply throws a Firebolt to the side.


Double Lv 2

Arme Double Attack Lv2

Required Level: Lv 8
SP: 1
Requires: N/A
Input: During Combo, → →
Info: Throws off two waves on the side, simply pushing enemies away.

Skills

White Magic

MageWhite

1st Bar

Mage1stGPW

Magic Shield Lv 1

Required Level: 0
SP: 0
Requires: N/A
Input: Press Z to charge one MP slot and release.
Info: Creates a minor shield to protect the user from incoming attacks. However, the shield itself cannot be influenced by the user's invincibility frames, allowing certain attacks and status ailments to affect the user.


MageShield

Magic Shield Lv 2
Arme Barrier lv2

Required Level: 22
SP: 2
Requires: N/A
Input: Press Z to charge one MP slot and release.
Info: Changes include adding a throwable effect, similar to the basic Magic Circle. The shield can also be fired when performing Critical Lvl1 or Critical Lvl2.




MageFear

Fear Lv 1
Arme Fear lv1

Required Level: 12
SP: 1
Requires: N/A
Input: Press Z to charge one MP slot and release.
Info: A special ability that shoots a Tri-Shot. If enemies are impacted, they receive a 1.5x attack debuff. Lasts for 10 seconds.
Extra Info: Holding the arrow key opposite to Arme's direction will cause the skill to fire at the opposite direction as well.


Fear Lv 2
Arme Fear lv2

Required Level: 43
SP: 2
Requires: Fear Lv 1
Input: Press Z to charge one MP slot and release.
Info: Decreases Defense instead of Attack.



Shining Arrow
Mage White other 1

Required Level: 11
SP: 0
Requires: Bought in Cash Shop for 700 Cash
Input: Press Z to charge one MP slot and release.
Info: Throws a singular, infinite horizontal arrow that pierces the enemies' flesh dealing heavy damage.


Mage1stCashW

MageWall

Wall of Ice
Arme Frost Wall

Required Level: 32
SP: 1
Requires: Skill Key in Cash Shop for 3000 Cash
Input: Press Z to charge one MP slot and release.
Info: Creates a Ice Wall on the side, which acts as obstacles. They take more damage than the usual Magician's Doll.
Extra Info: If one is standing directly ontop where the Wall would be, it would ultimately harm them.




MageRing

Frost Ring Lv 1
Arme Frost Ring lv1

Required Level: 12
SP: 1
Requires: Skill Key in Cash Shop for 3000 Cash
Input: Press Z to charge one MP slot and release.
Info: Tosses a ring that cancels HP Regen for a long 15 seconds.




Frost Ring Lv 2
Arme Frost Ring lv2

Required Level: 23
SP: 2
Requires: Frost Ring Lv 1
Input: Press Z to charge one MP slot and release.
Info: Cancels MP Regen instead.

2nd Bar

Mage2ndGPW

Reverse Gravity (Land Scamper)

Required Level: 0
SP: 0
Requires: N/A
Input: Press Z to charge two MP slots and release.
Info: Summons a large AoE infinite vertical effect that lifts opponents while bringing them down, dealing large damage.


MageGravity

Gravity Well (Reverse Gravity Lv 2)
Arme Inversion lv2

Required Level: 24
SP: 2
Requires: N/A
Input: Press Z to charge two MP slots and release.
Info: Simply adds a small suction ability before lifting targets into the sky.



MageTrap

Ice Trap
Arme Ice Trap

Required Level: 7
SP: 1
Requires: N/A
Input: Press Z to charge two MP slots and release.
Info: Creates a large AoE area of Ice that acts like a mine. Pressing Z once before the summon will cause it to implode instantly. If not, it explodes after 5 seconds. 


Athena's Sword
Mage White other 2

Required Level: 11
SP: 0
Requires: Bought in Cash Shop for 600 Cash
Input: Press Z to charge one MP slot and release.
Info: Simply doubles the entire party's attack for 30 seconds.



Mage2ndCashW

MageIce

Ice Strike
Arme Ice Strike

Required Level: 34
SP: 1
Requires: Bought in Cash Shop for 3000 Cash
Input: Press Z to charge two MP slots and release.
Info: Creates a large crystalline aura that implodes around the user, creating havoc.


MagePillar

Frost Explosion (Ice Circle Lv 1)

Required Level: 14

Arme Frost Explosion


SP: 1


Requires: Bought in Cash Shop for 3000 Cash
Input: Press Z to charge two MP slots and release.
Info: Spawns three small grounded explosions that move at high velocity.





Frost Pillar (Ice Circle Lv 2)
Arme Frost Pillar

Required Level: 25
SP: 2
Requires: Bought in Cash Shop for 3000 Cash
Input: Press Z to charge two MP slots and release.
Info: Summons 3 large pillars that explode instantly. Those caught aren't so lucky.
Note: If the enemy is frozen by the pillar but not caught in the blast, they will be unable to break free until 5 seconds.

3rd Bar

Mage3rdGPW

Cure (Magician) Lv 1

Required Level: 0
SP: 0
Requires: N/A
Input: Press Z to charge three MP slots and release.
Info: Creates an AoE aura that heals the teammate's health.


MageCure

Cure (Magician) Lv 2
Arme Cure lv2

Required Level: 26
SP: 2
Requires: N/A
Input: Press Z to charge three MP slots and release.
Info: Healing effects are increased (not at a altered rate like the Alchemist's) while also revitalizing the user as well.



MageStrike

Holy Strike
Arme Holy Strike

Required Level: 17
SP: 1
Requires: N/A
Input: Press Z to charge three MP slots and release.
Info: Creates an AoE aura that liberates nearby opponents. Basically, it's a skill version of the Double Lv 2. 



Penta-Striker
Arme Penta Strike

Required Level: 55
SP: 1
Requires: Holy Strike
Input: Press Z to charge three MP slots and release.
Info: Creates another AoE effect with the help of 5 loyal Violet Archmages of the Violet Mage Guild.


Mage3rdCashW

Boost Heal
Mage White other 3

Required Level: 11
SP: 0
Requires: N/A
Input: Press Z to charge three MP slots and release.
Info: Greatly increases the HP Regeneration for 30 seconds.




MageGod

Divine Fortitude (Face of Gods)
Arme Divine Fortitude

Required Level: 36
SP: 1
Requires: Skill Key bought in Cash Shop for 3000 Cash
Input: Press Z to charge three MP slots and release.
Info: Summons another AoE effect that acts like a shockwave. Its poses twice as range than the Sentinel's Soul Effect.


MageGorgos

Gorgos Flame Lv 1
Arme Gorgos Breath lv1

Required Level: 16
SP: 1
Requires: Skill Key bought in Cash Shop for 3000 Cash
Input: Press Z to charge three MP slots and release.
Info: Spawns a Red Gorgos that stomps the ground while releasing its flame arcing upward before leaving. 





Gorgos Flame Lv 2
Arme Gorgos Breath lv2

Required Level: 27
SP: 2
Requires: Gorgos Flame Lv 1
Input: Press Z to charge three MP slots and release.
Info: Summons a Red Gorgos that deals flame damage directly infront of its master.

Black Magic

MageBlack

1st Bar

Mage1stGP

Stone Curse Lv 1

Required Level: Lv 0
SP: 0
Requires: N/A
Input: Press Z to charge one MP slot and release.
Info: Throws a wave that deals petrification.


MageStone

Stone Curse Lv 2
Arme Petrify lv2

Required Level: 0
SP: 0
Requires: N/A
Input: Press Z to charge one MP slot and release.
Info: Changes include a massive DoT effect during the petrification process at a cost of shorter range; it's harshly difficult to survive regardless of mashing effects.


MageHold

Ring of Holding Lv 1
Arme Rng of Holding lv1

Required Level: 13
SP: 1
Requires: N/A
Input: Press Z to charge one MP slot and release.
Info: Throws a bind ring upon enemies. Remember that they have to be on the ground for it to work.



Ring of Holding Lv 2
Arme Rng of Holding lv2

Required Level: 33
SP: 2
Requires: Ring of Holding Lv 1
Input: Press Z to charge one MP slot and release.
Info: While throwing the ring, it throws a small orb dealing light damage.




Dark Cloud
Mage Black other 1

Required Level: 11
SP: 0
Requires: Bought in Cash Shop for 500 Cash
Input: Press Z to charge one MP slot and release.
Info: Simply throws a cloud that deals a Curse effect.


Mage1stCash

MageAura

Deliberating Aura (Blood Pest)
Arme Delibitating Aura

Required Level: 33
SP: 1
Requires: Skill Key in Cash Shop for 3000 Cash
Input: Press Z to charge one MP slot and release.
Info: Throws a purple, homing orb that steals MP while dealing light damage. If the orb hits, it returns to the caster as a blue orb and gives 1 bar worth of MP.
Note: Until the purple orb disappears, the caster cannot use 1st skills.




MageFlame

Fire Shield Lv 1 (Protection from Fire)

Required Level: 6
SP: 1
Requires: Skill Key in Cash Shop for 3000 Cash
Input: Press Z to charge one MP slot and release.
Info: A shield buff that blocks damage received while reflecting part of it back to the attacker. Lasts 10 seconds, and its defensive abilities is enhanced prior to increasing Vitality.
Note: The Shield has a double edged effect: When casting a skill while the shield is active, the shield cannot break and will continue to reflect damage. However, the user may be petrified, frozen, etc. and cancel the skill being cast.


Fire Shield Lv 2
Arme Fire Shield

Required Level: 23
SP: 2
Requires: Fire Shield Lv 1
Input: Press Z to charge one MP slot and release.
Info: Increases the shield's duration to 20 seconds. Also allows the use to sacrifice the shield to create three bursts of flame.

2nd Bar

Mage2ndGP

Lightning Bolt

Required Level: 0
SP: 0
Requires: NA
Input: Press Z to charge two MP slots and release.
Info: Shoots an infinite horizontal range of Lightning, which can be aimed up or down. Mainly used for stunlocking.



Energy Ball Lv 1
Arme Energy Sphere lv1

Required Level: 8
SP: 1
Requires: NA
Input: Press Z to charge two MP slots and release.
Info: Throws a large, massive ball of deadly energy. Its literally uncounterable and highly unavoidable, also the superior form of the Spell Knight's Spinning Circle.




Energy Ball Lv 2
Arme Energy Sphere lv2

Required Level: 45
SP: 2
Requires: Energy Ball Lv 1
Input: Press Z to charge two MP slots and release.
Info: Throws not one, but three massive balls of energy, literally toasting the enemy.



Mage Black other 2

MageDeath

Home of Darkness

Required Level: 11
SP: 0
Requires: Bought in Cash Shop for 600 Cash
Input: Press Z to charge two MP slots and release.
Info: Throws a darkish skull that leaves a Confusion effect.


Mage2ndCash

Creeping Death (Foul Death)

Required Level: 35

Arme Creeping Death


SP: 1


Requires: Skill Key in Cash Shop for 3000 Cash
Input: Press Z to charge two MP slots and release.
Info: Throws a ghastly-like bomb that infects enemies with a DoT effect. If brought to an enemy or waited out for 10 seconds, it will explode in an AoE fashion.



MageLightning

Shock Stun Lv 1
Arme Shock Stun lv1

Required Level: 8
SP: 1
Requires: Skill Key in Cash Shop for 3000 Cash
Input: Press Z to charge two MP slots and release.
Info: Throws forward 3 bolts of lightning that explode into pillars of lightning upon contact.



Shock Stun Lv 2 (Lightning Bolt Lv 2)
Arme Shock Stun lv2

Required Level: 35
SP: 2
Requires: Shock Stun Lv 1
Input: Press Z to charge two MP slots and release.
Info: An enhanced version of Lightning Bolt that conjures pillars of lightning on everyone who gets hit.

3rd Bar

Mage3rdGP

Meteor

Required Level: 0
SP: 0
Requires: N/A
Input: Press Z to charge all 3 MP slots and release.
Info: A massive, entire-field AoE attack that leaves off powerful, destructive meteors.



Satellite Bomb Lv 1

Required Level: 17

Arme Satellite Bomb lv1

SP: 1
Requires: N/A
Input: Press Z to charge all 3 MP slots and release.
Info: A frontal AoE effect that throws a single, large flame.



Satellite Bomb Lv 2
Arme Satellite Bomb lv2

Required Level: 37
SP: 2
Requires: Satellite Bomb Lv 1
Input: Press Z to charge all 3 MP slots and release.
Info: Not one, but three flames are thrown.





Fire Storm
Mage Black other 3

Required Level: 11
SP: 0
Requires: Bought in Cash Shop for 700 Cash
Input: Press Z to charge all 3 MP slots and release.
Info: Slams the ground with the staff, causing mass flame to rise up.



Mage3rdCash

MageDeath2

Living Bomb
Arme Living Bomb

Required Level: 37
SP: 1
Requires: Skill Key in Cash Shop for 3000 Cash
Input: Press Z to charge all 3 MP slots and release.
Info: Basically, the 3rd Bar Version of Creeping Death.





MageBomb

Finishing Touch
Arme Finishing Touch

Required Level: 10
SP: 1
Requires: Skill Key in Cash Shop for 3000 Cash
Input: Press Z to charge all 3 MP slots and release.
Info: Throws a small orb that then explodes.
Note: The skill's area of effect depends on Arme's position and not the orb's.




Big Bomb
Arme Big Bomb

Required Level: 27
SP: 2
Requires: Finishing Touch
Input: Press Z to charge all 3 MP slots and release.
Info: Throws the staff at a limited range, while preparing a powerful burst.
Note: Not to be confused with the Alchemist's Big Bomb.

Shared

MageShared

Dash

MageDash

Teleport

Required Level: Lv 0
SP: 0
Requires: N/A
Input: → → or ← ←
Info: A basic dash that materializes one into antimatter, phasing through projectiles and most solid objects.

Teleport Speed Up

Required Level: Lv 49
SP: 2
Requires: N/A
Input: → → or ← ←
Info: Increases the movement speed while teleporting.
Note: This does not increase the distance, and thus, decreases the invulnerability duration.

Utilizing Dash

MageVerticalDash

Vertical Teleport

Arme Vertical Teleport

Required Level: Lv 11
SP: 2
Requires: N/A
Input: ↓ ↓ or ↑ ↑
Info: While one is able to change into antimatter horizontally, this allows vertical movement.

Utilizing Dash

MageTeleportControl

Teleport Control

Arme Back Teleport

Required Level: Lv 40
SP: 2
Requires: N/A
Input: → → or ← ←
Info: While frontal movement is included, this allows backward.
Warning: Enabling this ability will cause the Alchemist to lose the reverse dash attack.

Special Skill

MageSoul

Soul Sacrifice

Arme Soul Sacrifice

Required Level: Lv 30
SP: 3
Requires: N/A
Input: X X
Info: A special ability that converts Health into Mana.

Special Skill

MageMana

Mental Recovery Lv 1 (Magician's "Berserk")

Required Level: 20
SP: 1
Requires: N/A
Input: Passive Effect upon being struck by Arrows/Kunai
Info: A passive effect that when being struck by numerous Arrows/Kunai, it regains a set amount of Mana.


Mental Recovery Lv 2

Required Level: 42
SP: 2
Requires: Mental Recovery Lv 1
Input: Passive Effect upon being struck by Arrows/Kunai
Info: Regains more Mana than Lv 1.


Mental Recovery Lv 3

Required Level: 57
SP: 3
Requires: Mental Recovery Lv 2
Input: Passive Effect upon being struck by Arrows/Kunai
Info: Regains more Mana than Lv 2