Grand Chase Wiki
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<br />Requires: Bought in Cash Shop for 600 Cash
 
<br />Requires: Bought in Cash Shop for 600 Cash
 
<br />Input: Press Z to charge one MP slot and release.
 
<br />Input: Press Z to charge one MP slot and release.
<br />Info: Arme casts a spell that increases damage for nearby party members as well as herself by 30 seconds.
+
<br />Info: Arme casts a spell that increases damage by approximately 20% for nearby party members as well as herself by 30 seconds.
   
   

Revision as of 17:39, 8 July 2013

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GRAND CHASE
— MP Characters —
CharIcon Elesis
ELESIS
CharIcon Lire
LIRE
CharIcon Arme
ARME
CharIcon Lass
LASS
CharIcon Ryan
RYAN
CharIcon Ronan
RONAN
CharIcon Amy
AMY
CharIcon Jin
JIN
CharIcon Sieghart
SIEGHART
CharIcon Mari
MARI
CharIcon Uno
UNO
— AP Characters —
CharIcon Dio
DIO
CharIcon Zero
ZERO
CharIcon Ley
LEY
CharIcon Rufus
RUFUS
CharIcon Veigas
VEIGAS
— Hybrid Characters —
CharIcon Rin
RIN
CharIcon Asin
ASIN
CharIcon Lime
LIME
CharIcon Edel
EDEL
CharIcon Decanee
DECANEE
CharIcon Ai
AI
CharIcon Kallia
KALLIA
Arme
ArmeST
Armej
ARME
MagicianIcon
Magician
STIcon
ST
Evo R AlchemistIcon
Alchemist
Evo R WarlockIcon
Warlock
Evo R Battle MageIcon
Battle Mage

Basic

MageBasic

Combo Attack

MageCombo

Magic Circle

Arme Combo lv1

Required Level: Lv 0
SP: 0
Requires: N/A
Input: Z Z Z Z Z
Info: Arme creates a circle that slowly travels a long distance, stunning and pushing away targets.

Magic Combo

Arme Combo lv2

Required Level: Lv 4
SP: 1
Requires: N/A
Input: Z Z Z Z
Info: Arme swings her wand twice, then creates a magic burst and then stomps to produce a small wave of energy under her foe's feet.

Utilizing Combo

MageDoll

Magician's Doll

Arme Mage Doll

Required Level: Lv 28
SP: 2
Requires: N/A
Input: Z
Info: Arme creates a fragile dummy that only lasts one hit but serves as an obstacle.
Trivia: Each dummy has a piece of paper with a random face attached to it.

Utilizing Combo

MageWave

Earth Wave

Arme Shockwave

Required Level: Lv 0
SP: 0
Requires: N/A
Input: During Combo,
Info: Arme produces a shockwave to both her sides, stunning any nearby enemies.

Fall Recovery Attack

MageNature

Nature Attack

Required Level: Lv 6
SP: 1
Requires: N/A
Input: When knocked down, Z
Info: While recovering, Arme produces two waves of energy around her.

Critical

MageCritical

Critical Lv 1

Arme Critical Attack lv1

Required Level: Lv 0
SP: 0
Requires: N/A
Input: During Combo, → →
Info: In the middle of creating her Magic Circle, Arme cancels the attack and shoots a Firebolt in the opposite direction.


Critical Lv 2

Arme Critical Attack lv2

Required Level: Lv 8
SP: 1
Requires: N/A
Input: During Combo, → →
Info: In the middle of creating her Magic Circle, Arme cancels the attack and deploys an aura around her.

Double

MageDouble

Double Lv 1

Arme Double Attack Lv1

Required Level: Lv 0
SP: 0
Requires: N/A
Input: During Combo, → →
Info: After creating her Magic Circle, Arme shoots a Firebolt in the opposite direction.


Arme Double Attack Lv2

Double Lv 2

Required Level: Lv 8
SP: 1
Requires: N/A
Input: During Combo, → →
Info: After creating her Magic Circle, Arme generates two waves of energy to her sides followed by an aura.

Skills

White Magic

MageWhite

1st Bar

Mage1stGPW

Magic Shield Lv 1
Mage White 1

Required Level: 0
SP: 0
Requires: N/A
Input: Press Z to charge one MP slot and release.
Info: Arme creates a shield that protects for a few hits.



MageShield

Magic Shield Lv 2
Arme Barrier lv2

Required Level: 22
SP: 2
Requires: N/A
Input: Press Z to charge one MP slot and release.
Info: Allows Magic Shield to be thrown, dealing damage and pushing away targets for a fair distance.




MageFear

Fear Lv 1
Arme Fear lv1

Required Level: 12
SP: 1
Requires: N/A
Input: Press Z to charge one MP slot and release.
Info: Arme fires three orbs simultaneously that decreases the opponent's attack power for 10 seconds. Holding the arrow key opposite to Arme's direction will cause the skill to fire at the opposite direction as well.


Fear Lv 2
Arme Fear lv2

Required Level: 43
SP: 2
Requires: Fear Lv 1
Input: Press Z to charge one MP slot and release.
Info: Arme fires three orbs simultaneously that decreases the opponent's defense power for 10 seconds.



Shining Arrow
Mage White other 1

Required Level: 11
SP: 0
Requires: Bought in Cash Shop for 700 Cash
Input: Press Z to charge one MP slot and release.
Info: Arme fires a powerful arrow that has infinite horizontal range.


Mage1stCashW

MageWall

Wall of Ice
Arme Frost Wall

Required Level: 32
SP: 1
Requires: Skill Key in Cash Shop for 3000 Cash
Input: Press Z to charge one MP slot and release.
Info: Arme creates two durable Ice Walls to her side. Enemies standing above the wall when summons are harmed by the rising spike.




MageRing

Frost Ring Lv 1
Arme Frost Ring lv1

Required Level: 12
SP: 1
Requires: Skill Key in Cash Shop for 3000 Cash
Input: Press Z to charge one MP slot and release.
Info: Arme throws a ring that cancels the opponent's health regeneration upon impact for 10 seconds.




Frost Ring Lv 2
Arme Frost Ring lv2

Required Level: 23
SP: 2
Requires: Frost Ring Lv 1
Input: Press Z to charge one MP slot and release.
Info: Arme throws a ring that cancels the opponent's man regeneration upon impact for 10 seconds.

2nd Bar

Mage2ndGPW

Reverse Gravity (Land Scamper)
Mage White 2

Required Level: 0
SP: 0
Requires: N/A
Input: Press Z to charge two MP slots and release.
Info: Arme uses magic to reverse gravity, raising enemies on an infinite vertical axis upward from the ground and then dropping them, dealing high damage.




MageGravity

Gravity Well (Reverse Gravity Lv 2)
Arme Inversion lv2

Required Level: 24
SP: 2
Requires: N/A
Input: Press Z to charge two MP slots and release.
Info: A vacuum effect is added before gravity is reversed.



MageTrap

Ice Trap
Arme Ice Trap

Required Level: 7
SP: 1
Requires: N/A
Input: Press Z to charge two MP slots and release.
Info: Arme creates a large snowflake that explodes after five seconds Pressing Z once before the summon will cause it to explode instantly.


Athena's Sword
Mage White other 2

Required Level: 11
SP: 0
Requires: Bought in Cash Shop for 600 Cash
Input: Press Z to charge one MP slot and release.
Info: Arme casts a spell that increases damage by approximately 20% for nearby party members as well as herself by 30 seconds.



Mage2ndCashW

MageIce

Ice Strike
Arme Ice Strike

Required Level: 34
SP: 1
Requires: Bought in Cash Shop for 3000 Cash
Input: Press Z to charge two MP slots and release.
Info: Arme surrounds herself in a large crystalline aura, freezing nearby opponents, then shatters the ice, severely damaging nearby enemies.


MagePillar

Frost Explosion (Ice Circle Lv 1)
Arme Frost Explosion

Required Level: 14
SP: 1
Requires: Bought in Cash Shop for 3000 Cash
Input: Press Z to charge two MP slots and release.
Info: Arme creates three icicle explosions on the ground.





Frost Pillar
Arme Frost Pillar

Required Level: 25
SP: 2
Requires: Bought in Cash Shop for 3000 Cash
Input: Press Z to charge two MP slots and release.
Info: Arme summons 3 large ice pillars that freeze opponents and then shatters the ice to deal high damage.

3rd Bar

Mage3rdGPW

Cure (Magician) Lv 1
Mage White 3

Required Level: 0
SP: 0
Requires: N/A
Input: Press Z to charge three MP slots and release.
Info: Arme restores the health of party mates within range, herself excluded.




MageCure

Cure (Magician) Lv 2
Arme Cure lv2

Required Level: 26
SP: 2
Requires: N/A
Input: Press Z to charge three MP slots and release.
Info: Increases the amount of healing restored as well as affecting the user.



MageStrike

Holy Strike
Arme Holy Strike

Required Level: 17
SP: 1
Requires: N/A
Input: Press Z to charge three MP slots and release.
Info: Arme generates an aura of holy energy, dealing high damage.



Penta-Striker
Arme Penta Strike

Required Level: 55
SP: 1
Requires: Holy Strike
Input: Press Z to charge three MP slots and release.
Info: Arme summons five other mages to assist in striking over a wide area.


Mage3rdCashW

Boost Heal
Mage White other 3

Required Level: 11
SP: 0
Requires: N/A
Input: Press Z to charge three MP slots and release.
Info: Arme casts a spell that an increases health regeneration for nearby party members as well as herself by 30 seconds.




MageGod

Divine Fortitude (Face of Gods)
Arme Divine Fortitude

Required Level: 36
SP: 1
Requires: Skill Key bought in Cash Shop for 3000 Cash
Input: Press Z to charge three MP slots and release.
Info: Arme leaps up and generates a large aura, damaging and knocking enemies in its radius.


MageGorgos

Gorgos Flame Lv 1
Arme Gorgos Breath lv1

Required Level: 16
SP: 1
Requires: Skill Key bought in Cash Shop for 3000 Cash
Input: Press Z to charge three MP slots and release.
Info: Arme summons Red Gorgos who stomps the ground to knock enemies into the air and then spits out flames that arc upward.





Gorgos Flame Lv 2
Arme Gorgos Breath lv2

Required Level: 27
SP: 2
Requires: Gorgos Flame Lv 1
Input: Press Z to charge three MP slots and release.
Info: Arme summons Red Gorgos who spits out flames in a straight horizontal line.

Black Magic

MageBlack

1st Bar

Mage1stGP

Stone Curse Lv 1
Mage Black 1

Required Level: Lv 0
SP: 0
Requires: N/A
Input: Press Z to charge one MP slot and release.
Info: Throws a wave that deals petrification.



MageStone

Stone Curse Lv 2
Arme Petrify lv2

Required Level: 0
SP: 0
Requires: N/A
Input: Press Z to charge one MP slot and release.
Info: Arme throws a petrification wave that turns the enemy into stone while dealing a massive amount of damage. In PvP, the specific damage can be nullified by repeatedly tapping or . In Dungeons, monsters receive damage over time while petrified.


MageHold

Ring of Holding Lv 1
Arme Rng of Holding lv1

Required Level: 13
SP: 1
Requires: N/A
Input: Press Z to charge one MP slot and release.
Info: Arme throws a ring that binds enemies. The enemy has to be on the ground in order for it to work.



Ring of Holding Lv 2
Arme Rng of Holding lv2

Required Level: 33
SP: 2
Requires: Ring of Holding Lv 1
Input: Press Z to charge one MP slot and release.
Info: After throwing the ring, a small damaging orb is thrown.




Dark Cloud
Mage Black other 1

Required Level: 11
SP: 0
Requires: Bought in Cash Shop for 500 Cash
Input: Press Z to charge one MP slot and release.
Info: Arme fires a cloud that inflicts Curse for 10 seconds, causing PvP opponents to receive damage every time they mash the Z key constantly; Dungeon monsters are unaffected by the status ailment.


Mage1stCash

MageAura

Deliberating Aura (Blood Pest)
Arme Delibitating Aura

Required Level: 33
SP: 1
Requires: Skill Key in Cash Shop for 3000 Cash
Input: Press Z to charge one MP slot and release.
Info: Arme fires a purple homing orb that steals one bar of MP and deals light damage on contact; the orb then turns blue and returns to the caster, recovering the MP stolen.
Note: Until the purple orb disappears, the caster cannot use 1st grade skills.




MageFlame

Fire Shield Lv 1 (Protection from Fire)

Required Level: 6
SP: 1
Requires: Skill Key in Cash Shop for 3000 Cash
Input: Press Z to charge one MP slot and release.
Info: Arme creates a durable shield for 10 seconds that has a chance to reflect damage. Shield's durability can be increased with Vitality.


Fire Shield Lv 2
Arme Fire Shield

Required Level: 23
SP: 2
Requires: Fire Shield Lv 1
Input: Press Z to charge one MP slot and release.
Info: Increases the shield's duration to 20 seconds and allows the shield to be sacrificed to throw three flaming orbs.

2nd Bar

Mage2ndGP

Lightning Bolt
Mage Black 2

Required Level: 0
SP: 0
Requires: NA
Input: Press Z to charge two MP slots and release.
Info: Arme shoots a straight line of lightning sparks that has infinite range. Can be aimed or .



Energy Ball Lv 1
Arme Energy Sphere lv1

Required Level: 8
SP: 1
Requires: NA
Input: Press Z to charge two MP slots and release.
Info: Arme throws a massive sphere, pushing and heavily damaging the opponent.




Energy Ball Lv 2
Arme Energy Sphere lv2

Required Level: 45
SP: 2
Requires: Energy Ball Lv 1
Input: Press Z to charge two MP slots and release.
Info: Arme throws 3 massive spheres.



Mage Black other 2

MageDeath

Home of Darkness

Required Level: 11
SP: 0
Requires: Bought in Cash Shop for 600 Cash
Input: Press Z to charge two MP slots and release.
Info: Arme fires a large skull that inflicts Confusion for 10 seconds, reversing the and keys; Dungeon monsters are unaffected by the status ailment.


Mage2ndCash

Creeping Death (Foul Death)
Arme Creeping Death

Required Level: 35
SP: 1
Requires: Skill Key in Cash Shop for 3000 Cash
Input: Press Z to charge two MP slots and release.
Info: Arme throws an orb that damages the infect target over time. If the infect targeted goes near another enemy or after ten seconds, it explodes.



MageLightning

Shock Stun Lv 1
Arme Shock Stun lv1

Required Level: 8
SP: 1
Requires: Skill Key in Cash Shop for 3000 Cash
Input: Press Z to charge two MP slots and release.
Info: Arme throws 3 bolts of lightning that showers the enemy with more lightning on impact.



Shock Stun Lv 2
Arme Shock Stun lv2

Required Level: 35
SP: 2
Requires: Shock Stun Lv 1
Input: Press Z to charge two MP slots and release.
Info: An enhanced version of Lightning Bolt where showers of lightning occur on every impact.

3rd Bar

Mage3rdGP

Meteor
Mage Black 3

Required Level: 0
SP: 0
Requires: N/A
Input: Press Z to charge all 3 MP slots and release.
Info: Arme showers the entire field with meteors.





Satellite Bomb Lv 1

Required Level: 17

Arme Satellite Bomb lv1

SP: 1
Requires: N/A
Input: Press Z to charge all 3 MP slots and release.
Info: Arme leaps back and launches a flaming orb that explodes on impact.



Satellite Bomb Lv 2
Arme Satellite Bomb lv2

Required Level: 37
SP: 2
Requires: Satellite Bomb Lv 1
Input: Press Z to charge all 3 MP slots and release.
Info: Arme leaps back and launches 3 flaming orbs that explodes on impact.





Fire Storm
Mage Black other 3

Required Level: 11
SP: 0
Requires: Bought in Cash Shop for 700 Cash
Input: Press Z to charge all 3 MP slots and release.
Info: Arme slams her wand down on the ground, causing massive lethal fire to erupt.



Mage3rdCash

MageDeath2

Living Bomb
Arme Living Bomb

Required Level: 37
SP: 1
Requires: Skill Key in Cash Shop for 3000 Cash
Input: Press Z to charge all 3 MP slots and release.
Info: Arme releases a more powerful Creeping Death that deals more damage on both over time and the explosion.





MageBomb

Finishing Touch
Arme Finishing Touch

Required Level: 10
SP: 1
Requires: Skill Key in Cash Shop for 3000 Cash
Input: Press Z to charge all 3 MP slots and release.
Info: Arme throws a small orb that forms into a massive explosion after traveling a short distance.




Big Bomb
Arme Big Bomb

Required Level: 27
SP: 2
Requires: Finishing Touch
Input: Press Z to charge all 3 MP slots and release.
Info: Arme throws her flaming wand a short distance then fires a flaming orb that explodes upon colliding with the wand.
Note: Not to be confused with the Alchemist's Big Bomb.

Shared

MageShared

Dash

MageDash

Teleport

Required Level: Lv 0
SP: 0
Requires: N/A
Input: → → or ← ←
Info: Arme teleports a certain distance, phasing through most enemies and obstacles. During this state, she is intangible and impervious to damage.

Teleport Speed Up

Arme Dash

Required Level: Lv 49
SP: 2
Requires: N/A
Input: → → or ← ←
Info: Increases teleporting speed.
Note: Contrary to belief, it does not increase the distance, and thus, decreases the invulnerability duration.

Utilizing Dash

MageVerticalDash

Vertical Teleport

Arme Vertical Teleport

Required Level: Lv 11
SP: 2
Requires: N/A
Input: ↓ ↓ or ↑ ↑
Info: Allows Arme to teleport vertically upward or downward.

Utilizing Dash

MageTeleportControl

Teleport Control

Arme Back Teleport

Required Level: Lv 40
SP: 2
Requires: N/A
Input: → → or ← ←
Info: Allows Arme to teleport backward.
Warning: Enabling this ability will cause the Alchemist to lose her Blitz attack.

Special Skill

MageSoul

Soul Sacrifice

Arme Soul Sacrifice

Required Level: Lv 30
SP: 3
Requires: N/A
Input: X X
Info: Arme sacrifices a portion of her health and converts it to mana.

Special Skill

MageMana

Mental Recovery Lv 1

Required Level: 20
SP: 1
Requires: N/A
Input: Passive Effect upon being struck by Arrows/Kunai
Info: Allows a pseudo-Berserk, only giving her mana.


Mental Recovery Lv 2

Required Level: 42
SP: 2
Requires: Mental Recovery Lv 1
Input: Passive Effect upon being struck by Arrows/Kunai
Info: Increases the amount of mana given.


Mental Recovery Lv 3

Required Level: 57
SP: 3
Requires: Mental Recovery Lv 2
Input: Passive Effect upon being struck by Arrows/Kunai
Info: Further increases the amount of mana given.