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GRAND CHASE
— MP Characters —
CharIcon Elesis
ELESIS
CharIcon Lire
LIRE
CharIcon Arme
ARME
CharIcon Lass
LASS
CharIcon Ryan
RYAN
CharIcon Ronan
RONAN
CharIcon Amy
AMY
CharIcon Jin
JIN
CharIcon Sieghart
SIEGHART
CharIcon Mari
MARI
CharIcon Uno
UNO
— AP Characters —
CharIcon Dio
DIO
CharIcon Zero
ZERO
CharIcon Ley
LEY
CharIcon Rufus
RUFUS
CharIcon Veigas
VEIGAS
— Hybrid Characters —
CharIcon Rin
RIN
CharIcon Asin
ASIN
CharIcon Lime
LIME
CharIcon Edel
EDEL
CharIcon Decanee
DECANEE
CharIcon Ai
AI
CharIcon Kallia
KALLIA
Arme
ArmeST
Armej
ARME
MagicianIcon
Magician
STIcon
ST
Evo R AlchemistIcon
Alchemist
Evo R WarlockIcon
Warlock
Evo R Battle MageIcon
Battle Mage

Basic

MageBasic

Combo Attack

MageCombo

Magic Circle

Arme Combo lv1

Required Level: Lv 0
SP: 0
Requires: N/A
Input: Z Z Z Z Z
Info: Creates a circle that slowly travels a long distance, stunning and pushing away targets.

Magic Combo

Arme Combo lv2

Required Level: Lv 4
SP: 1
Requires: N/A
Input: Z Z Z Z
Info: Swings the wand twice, then creates a magic burst and then stomps to produce a small wave of energy under the foe's feet.

Utilizing Combo

MageDoll

Magician's Doll

Arme Mage Doll

Required Level: Lv 28
SP: 2
Requires: N/A
Input: Z
Info: Creates a fragile dummy that only lasts one hit but serves as an obstacle.
Trivia: Each dummy has a piece of paper with a random face attached to it.

Utilizing Combo

MageWave

Earth Wave

Arme Shockwave

Required Level: Lv 0
SP: 0
Requires: N/A
Input: During Combo,
Info: Produces a shockwave on both sides, stunning any nearby enemies. Has temporary invincibility.

Fall Recovery Attack

MageNature

Nature Attack

Required Level: Lv 6
SP: 1
Requires: N/A
Input: When knocked down, Z
Info: While recovering, produces two waves of energy around.

Critical

MageCritical

Critical Lv 1

Arme Critical Attack lv1

Required Level: Lv 0
SP: 0
Requires: N/A
Input: During Combo, → →
Info: In the middle of creating the Magic Circle, the Magician cancels the attack and shoots a Firebolt in the opposite direction.


Critical Lv 2

Arme Critical Attack lv2

Required Level: Lv 8
SP: 1
Requires: N/A
Input: During Combo, → →
Info: In the middle of creating the Magic Circle, the Magician cancels the attack and deploys an energy burst around.

Double

MageDouble

Double Lv 1

Arme Double Attack Lv1

Required Level: Lv 0
SP: 0
Requires: N/A
Input: During Combo, → →
Info: After creating the Magic Circle, the Magician shoots a Firebolt in the opposite direction.


Arme Double Attack Lv2

Double Lv 2

Required Level: Lv 8
SP: 1
Requires: N/A
Input: During Combo, → →
Info: After creating the Magic Circle, the Magician generates two waves of energy followed by an aura.

Skills

White Magic

MageWhite

1st Bar

Mage1stGPW

Magic Shield Lv 1
Mage White 1

Required Level: 0
SP: 0
Requires: N/A
Input: Press Z to charge one MP slot and release.
Info: Creates a shield that protects for one hit. In PvP, the shield protects from two hits instead. However, the shield itself cannot be influenced by the user's invincibility frames, allowing certain attacks and status ailments to affect the user.



MageShield

Magic Shield Lv 2
Arme Barrier lv2

Required Level: 22
SP: 2
Requires: N/A
Input: Press Z to charge one MP slot and release.
Info: Allows Magic Shield to be thrown, dealing damage and pushing away targets for a fair distance.




MageFear

Fear Lv 1
Arme Fear lv1

Required Level: 12
SP: 1
Requires: N/A
Input: Press Z to charge one MP slot and release.
Info: Fires three orbs simultaneously that decreases the opponent's attack power for 10 seconds. Holding the arrow key in the opposite direction will cause the skill to fire in the opposite direction as well.


Fear Lv 2
Arme Fear lv2

Required Level: 43
SP: 2
Requires: Fear Lv 1
Input: Press Z to charge one MP slot and release.
Info: Fires three orbs simultaneously that decreases the opponent's defense power for 10 seconds. Holding the arrow key in the opposite direction will cause the skill to fire in the opposite direction as well.



Shining Arrow
Mage White other 1

Required Level: 11
SP: 0
Requires: Bought in Cash Shop for 700 Cash
Input: Press Z to charge one MP slot and release.
Info: Fires a powerful arrow that has infinite horizontal range, .


Mage1stCashW

MageWall

Wall of Ice
Arme Frost Wall

Required Level: 32
SP: 1
Requires: Skill Key in Cash Shop for 3000 Cash
Input: Press Z to charge one MP slot and release.
Info: Creates two durable Ice Walls beside the Magician. Enemies standing above the wall when summons are harmed by the rising spike.




MageRing

Frost Ring Lv 1
Arme Frost Ring lv1

Required Level: 12
SP: 1
Requires: Skill Key in Cash Shop for 3000 Cash
Input: Press Z to charge one MP slot and release.
Info: Throws a ring that cancels the opponent's HP regeneration upon impact for 10 seconds.




Frost Ring Lv 2
Arme Frost Ring lv2

Required Level: 23
SP: 2
Requires: Frost Ring Lv 1
Input: Press Z to charge one MP slot and release.
Info: Throws a ring that cancels the opponent's MP regeneration upon impact for 10 seconds.

2nd Bar

Mage2ndGPW

Reverse Gravity (Land Scamper)
Mage White 2

Required Level: 0
SP: 0
Requires: N/A
Input: Press Z to charge two MP slots and release.
Info: Uses magic to reverse gravity, raising enemies on an infinite vertical axis upward from the ground and then dropping them, dealing high damage.




MageGravity

Gravity Well (Reverse Gravity Lv 2)
Arme Inversion lv2

Required Level: 24
SP: 2
Requires: N/A
Input: Press Z to charge two MP slots and release.
Info: A vacuum effect is added before gravity is reversed.



MageTrap

Ice Trap
Arme Ice Trap

Required Level: 7
SP: 1
Requires: N/A
Input: Press Z to charge two MP slots and release.
Info: Creates a large snowflake that acts as a floating mine, exploding after 5 seconds. Pressing Z before the snowflake is summoned will cause it to explode instantly.


Athena's Sword
Mage White other 2

Required Level: 11
SP: 0
Requires: Bought in Cash Shop for 600 Cash
Input: Press Z to charge one MP slot and release.
Info: Casts a spell that increases damage by approximately 20% for nearby party members including the caster by 30 seconds.



Mage2ndCashW

MageIce

Ice Strike
Arme Ice Strike

Required Level: 34
SP: 1
Requires: Bought in Cash Shop for 3000 Cash
Input: Press Z to charge two MP slots and release.
Info: Surrounds the Magician in a large crystalline aura, freezing nearby opponents, then shatters the ice, severely damaging nearby enemies.


MagePillar

Frost Explosion (Ice Circle Lv 1)
Arme Frost Explosion

Required Level: 14
SP: 1
Requires: Bought in Cash Shop for 3000 Cash
Input: Press Z to charge two MP slots and release.
Info: Creates three icicle explosions on the ground.





Frost Pillar
Arme Frost Pillar

Required Level: 25
SP: 2
Requires: Bought in Cash Shop for 3000 Cash
Input: Press Z to charge two MP slots and release.
Info: Summons 3 large ice pillars that freeze opponents and then shatters the ice to deal high damage.

3rd Bar

Mage3rdGPW

Cure (Magician) Lv 1
Mage White 3

Required Level: 0
SP: 0
Requires: N/A
Input: Press Z to charge three MP slots and release.
Info: Restores the HP of allies within range excluding the user.




MageCure

Cure (Magician) Lv 2
Arme Cure lv2

Required Level: 26
SP: 2
Requires: N/A
Input: Press Z to charge three MP slots and release.
Info: Increases the amount of HP restored as well as affecting the user.



MageStrike

Holy Strike
Arme Holy Strike

Required Level: 17
SP: 1
Requires: N/A
Input: Press Z to charge three MP slots and release.
Info: Generates a blast of holy energy, dealing high damage.



Penta-Striker
Arme Penta Strike

Required Level: 55
SP: 1
Requires: Holy Strike
Input: Press Z to charge three MP slots and release.
Info: Summons 5 other Magicians to assist in striking over a wide area.


Mage3rdCashW

Boost Heal
Mage White other 3

Required Level: 11
SP: 0
Requires: N/A
Input: Press Z to charge three MP slots and release.
Info: Casts a spell that increases HP regeneration for nearby party members as well as the user by 30 seconds.




MageGod

Divine Fortitude (Face of Gods)
Arme Divine Fortitude

Required Level: 36
SP: 1
Requires: Skill Key bought in Cash Shop for 3000 Cash
Input: Press Z to charge three MP slots and release.
Info: Leaps up and generates a large aura, damaging and knocking back enemies in its radius.


MageGorgos

Gorgos Flame Lv 1
Arme Gorgos Breath lv1

Required Level: 16
SP: 1
Requires: Skill Key bought in Cash Shop for 3000 Cash
Input: Press Z to charge three MP slots and release.
Info: Summons Red Gorgos who stomps the ground to knock enemies into the air and then spits out flames in a wild fashion.





Gorgos Flame Lv 2
Arme Gorgos Breath lv2

Required Level: 27
SP: 2
Requires: Gorgos Flame Lv 1
Input: Press Z to charge three MP slots and release.
Info: Summons Red Gorgos who spits out flames in a straight horizontal line.

Black Magic

MageBlack

1st Bar

Mage1stGP

Stone Curse Lv 1
Mage Black 1

Required Level: Lv 0
SP: 0
Requires: N/A
Input: Press Z to charge one MP slot and release.
Info: Throws a wave that deals petrification. In PvP, the specific damage can be nullified by repeatedly tapping or .



MageStone

Stone Curse Lv 2
Arme Petrify lv2

Required Level: 0
SP: 0
Requires: N/A
Input: Press Z to charge one MP slot and release.
Info: Throws a petrification wave that turns the enemy into stone while dealing continuous damage. In PvP, the specific damage can be nullified by repeatedly tapping or . In Dungeons, monsters receive damage over time while petrified.

Note: Lv 2 has a reduced wave, but is compensated with its new effect.


MageHold

Ring of Holding Lv 1
Arme Rng of Holding lv1

Required Level: 13
SP: 1
Requires: N/A
Input: Press Z to charge one MP slot and release.
Info: Throws a ring that binds enemies. The enemy has to be on the ground in order for it to work.



Ring of Holding Lv 2
Arme Rng of Holding lv2

Required Level: 33
SP: 2
Requires: Ring of Holding Lv 1
Input: Press Z to charge one MP slot and release.
Info: After throwing the ring, a small damaging orb is thrown.




Dark Cloud
Mage Black other 1

Required Level: 11
SP: 0
Requires: Bought in Cash Shop for 500 Cash
Input: Press Z to charge one MP slot and release.
Info: Fires a cloud that inflicts Curse for 10 seconds, causing PvP opponents to receive damage every time they mash the Z key constantly; Dungeon monsters are unaffected by the status ailment.


Mage1stCash

MageAura

Deliberating Aura (Blood Pest)
Arme Delibitating Aura

Required Level: 33
SP: 1
Requires: Skill Key in Cash Shop for 3000 Cash
Input: Press Z to charge one MP slot and release.
Info: Fires a purple homing orb that steals one bar of MP and deals light damage on contact; the orb then turns blue and returns to the caster, recovering the MP stolen.
Note: Until the purple orb disappears, the caster cannot use 1st grade skills.




MageFlame

Fire Shield Lv 1 (Protection from Fire)

Required Level: 6
SP: 1
Requires: Skill Key in Cash Shop for 3000 Cash
Input: Press Z to charge one MP slot and release.
Info: Creates a durable shield that blocks one hit in Dungeons, two in PvP.


Fire Shield Lv 2
Arme Fire Shield

Required Level: 23
SP: 2
Requires: Fire Shield Lv 1
Input: Press Z to charge one MP slot and release.
Info: Creates a shield that makes the user invincible for 3 seconds.

2nd Bar

Mage2ndGP

Lightning Bolt
Mage Black 2

Required Level: 0
SP: 0
Requires: NA
Input: Press Z to charge two MP slots and release.
Info: Shoots a straight line of lightning sparks that has infinite range. Can be aimed or .



Energy Ball Lv 1
Arme Energy Sphere lv1

Required Level: 8
SP: 1
Requires: NA
Input: Press Z to charge two MP slots and release.
Info: Throws a massive sphere, pushing and heavily damaging the opponent.




Energy Ball Lv 2
Arme Energy Sphere lv2

Required Level: 45
SP: 2
Requires: Energy Ball Lv 1
Input: Press Z to charge two MP slots and release.
Info: Arme throws 3 massive spheres.



Mage Black other 2

MageDeath

Home of Darkness

Required Level: 11
SP: 0
Requires: Bought in Cash Shop for 600 Cash
Input: Press Z to charge two MP slots and release.
Info: Fires a large skull that inflicts Confusion for 10 seconds, reversing the and keys; Dungeon monsters are unaffected by the status ailment.


Mage2ndCash

Creeping Death (Foul Death)
Arme Creeping Death

Required Level: 35
SP: 1
Requires: Skill Key in Cash Shop for 3000 Cash
Input: Press Z to charge two MP slots and release.
Info: Throws an orb that damages the infectted target over time. If the infectted target goes near another enemy or after ten seconds, it explodes.



MageLightning

Shock Stun Lv 1
Arme Shock Stun lv1

Required Level: 8
SP: 1
Requires: Skill Key in Cash Shop for 3000 Cash
Input: Press Z to charge two MP slots and release.
Info: Throws 3 bolts of lightning that showers the enemy with more lightning on impact.



Shock Stun Lv 2
Arme Shock Stun lv2

Required Level: 35
SP: 2
Requires: Shock Stun Lv 1
Input: Press Z to charge two MP slots and release.
Info: An enhanced version of Lightning Bolt where showers of lightning occur on every impact.

3rd Bar

Mage3rdGP

Meteor
Mage Black 3

Required Level: 0
SP: 0
Requires: N/A
Input: Press Z to charge all 3 MP slots and release.
Info: Showers the entire field with meteors.





Satellite Bomb Lv 1

Required Level: 17

Arme Satellite Bomb lv1

SP: 1
Requires: N/A
Input: Press Z to charge all 3 MP slots and release.
Info: Leaps back and launches a flaming orb that explodes on impact.



Satellite Bomb Lv 2
Arme Satellite Bomb lv2

Required Level: 37
SP: 2
Requires: Satellite Bomb Lv 1
Input: Press Z to charge all 3 MP slots and release.
Info: Leaps back and launches 3 flaming orbs that explodes on impact.





Fire Storm
Mage Black other 3

Required Level: 11
SP: 0
Requires: Bought in Cash Shop for 700 Cash
Input: Press Z to charge all 3 MP slots and release.
Info: Slams the wand down on the ground, causing massive lethal fire to erupt. After the fire, rocky debris will fly out of the ground, furthering damage.



Mage3rdCash

MageDeath2

Living Bomb
Arme Living Bomb

Required Level: 37
SP: 1
Requires: Skill Key in Cash Shop for 3000 Cash
Input: Press Z to charge all 3 MP slots and release.
Info: Releases a more powerful Creeping Death that deals more damage on both over time and the explosion.





MageBomb

Finishing Touch
Arme Finishing Touch

Required Level: 10
SP: 1
Requires: Skill Key in Cash Shop for 3000 Cash
Input: Press Z to charge all 3 MP slots and release.
Info: Throws a small orb that forms into a massive explosion after traveling a short distance.




Big Bomb
Arme Big Bomb

Required Level: 27
SP: 2
Requires: Finishing Touch
Input: Press Z to charge all 3 MP slots and release.
Info: Throws a flaming wand a short distance then fires a flaming orb that explodes upon colliding with the wand.
Note: Not to be confused with the Alchemist's Big Bomb.

Shared

MageShared

Dash

MageDash

Teleport

Required Level: Lv 0
SP: 0
Requires: N/A
Input: → → or ← ←
Info: Teleports a certain distance, phasing through most enemies and obstacles. During this state, the Magician is intangible and impervious to damage.

Teleport Speed Up

Arme Dash

Required Level: Lv 49
SP: 2
Requires: N/A
Input: → → or ← ←
Info: Increases teleporting speed.
Note: Contrary to belief, it does not increase the distance, and thus, decreases the invulnerability duration.

Utilizing Dash

MageVerticalDash

Vertical Teleport

Arme Vertical Teleport

Required Level: Lv 11
SP: 2
Requires: N/A
Input: ↓ ↓ or ↑ ↑
Info: Allows the magician to teleport vertically upward or downward.

Utilizing Dash

MageTeleportControl

Teleport Control

Arme Back Teleport

Required Level: Lv 40
SP: 2
Requires: N/A
Input: → → or ← ←
Info: Allows the Magician to teleport backward.
Warning: Enabling this ability will cause the Alchemist to lose her Blitz attack.

Special Skill

MageSoul

Soul Sacrifice

Arme Soul Sacrifice

Required Level: Lv 30
SP: 3
Requires: N/A
Input: X X
Info: Sacrifices a portion of HP and converts it to MP.

Special Skill

MageMana

Arme Mental Recovery

Mental Recovery Lv 1

Required Level: 20
SP: 1
Requires: N/A
Input: Passive Effect upon being struck by Arrows/Kunai
Info: Allows a pseudo-Berserk, granting extra mana.


Mental Recovery Lv 2

Required Level: 42
SP: 2
Requires: Mental Recovery Lv 1
Input: Passive Effect upon being struck by Arrows/Kunai
Info: Increases the amount of mana given.


Mental Recovery Lv 3

Required Level: 57
SP: 3
Requires: Mental Recovery Lv 2
Input: Passive Effect upon being struck by Arrows/Kunai
Info: Further increases the amount of mana given.

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