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Missions

Recommended BP/TAP: 102,000

  • Use Party Skills 0 times
  • Clear within 3 minutes
  • Slay the Boss within 40 secs
  • Clear with 3 heroes or less
  • Use Hero Skills 15 times or less

Trap

Description

"There's an area with enemies in a strange placement. It might be a trap but we don't have a choice. Let's infiltrate the castle!"

Dialogue

Kiwi: I just received some bad news.
Cindyk Cindy: Huh? What kind of...
Kiwi: Headquarters just detected a large summoning of monsters.
Kiwi: Soon within this vicinity there will be surge of monsters.
Ronank Ronan: Soon... How soon is soon?
Kiwi: That is...
Kiwi: In 10 seconds.
Armek Arme: 10 seconds????
Kiwi: I will tell you what monsters will be summoned in 10 seconds.
Kiwi: Through radio interference, headquarters is able to cancel the summoning of monsters near you.
Kiwi: However, because the range is short, you will have to move to the section of where you want the monsters to be blocked.
Armek Arme: Your explanation is terrible!


Kiwi: Wh, what? What do you mean the summons can't be blocked...
Bergamottek Bergamot: Looks like we've caught some big fish.
Kiwi: Ah, oh no! That's Bergamot...
Kiwi: A big-time killer like that is working under Decanee?!
Bergamottek Bergamot: Execute the mission now.

A Tip you must know while playing!

Choice & Focus

There are 4 directions that shows each monster class. If you move to one of the 4 locations, no monsters will show up from that area and you will receive a special buff.

References

Dungeon Navigation
Kricktria Chapter Navigation
SanctuaryIcon
Abbey
Act 1.1: The Sword Saint | Act 1.2: I Love Mushrooms | Act 1.3: Where the Meteor Falls | Act 1.4: Herb Fairy's Forest | Act 1.5: Strange Magic | Act 1.6: Herb Fairy, We Meet Again | Act 1.7: Abbey Back Door | Act 1.8: Strange Siblings | Act 1.9: Burning Abbey
ScaryMinesIcon
Chilly Mine
Act 2.1: Chilly Entrance | Act 2.2: Suspicious Bat | Act 2.3: Vampires! | Act 2.4: The Prince's Torment | Act 2.5: To Ramblin Village | Act 2.6: Ramblin Sibling's Reunion | Act 2.7: Stop the Incantation! | Act 2.8: The Immortal | Act 2.9: The Sorcerer's Identity
VeroiaIcon
Beroiah
Act 3.1: Harbor Hoodlums | Act 3.2: She Walks the Night | Act 3.3: Creators of the Fog | Act 3.4: Finding Evidence | Act 3.5: Stavrogin's Plan | Act 3.6: Suspicious Laboratory | Act 3.7: The Wharf at Dawn | Act 3.8: The Sound of Foghorns | Act 3.9: Stop the Departure!
SwirlingSeaIcon
Maelstrom
Act 4.1: Remains of the Wreckage | Act 4.2: Jellyfish Girl | Act 4.3: Everlasting Love | Act 4.4: Seafloor Cave | Act 4.5: Inside is Dangerous! | Act 4.6: To the Temple | Act 4.7: Uneasy Footsteps | Act 4.8: Temple Under Siege | Act 4.9: The Temple's Core
KingdomOfImpsIcon
Imp Empire
Act 5.1: Dangerous Animals | Act 5.2: Desert Girl | Act 5.3: Imp Labor Camps | Act 5.4: Depressed Coco | Act 5.5: Traces of Battle | Act 5.6: Hide in the Tomb! | Act 5.7: The Tomb's Warriors | Act 5.8: Approaching Danger | Act 5.9: Ancient Kingdom's Revival
FairyForestIcon
Forest of Life
Act 6.1: Uninvited Guest | Act 6.2: I Need Oxygen | Act 6.3: Guardian of the Forest | Act 6.4: Questionable Arrow | Act 6.5: Ambush!! | Act 6.6: To the Tree of Life! | Act 6.7: Curse of Death | Act 6.8: Shaking Forest | Act 6.9: Forest of Life, Last Day
TerokaIcon
Teroka
Act 7.1: Burning City | Act 7.2: Search for Survivors! | Act 7.3: Crisis Vigilante | Act 7.4: Up the Castle Walls | Act 7.5: Soldiers Under Siege | Act 7.6: Protector of the Door | Act 7.7: Into the Castle | Act 7.8: Where is Belile...? | Act 7.9: The Final Battle
SiegeOfTerokaIcon
Siege of Teroka
Raid 1.1: Snow-Covered City | Raid 1.2: Trap | Raid 1.3: Castle Top Monster | Raid 1.4: Infiltration | Raid 1.5: Attack of Illusions | Raid 1.6: Gathering Our Powers... | Raid 1.7: Fire and Ice
Prologue Mouspia
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