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Runes[]

Runes are a new way to boost your heroes’ power via their exclusive equipment. A guide will pop up when you get your very first, but here’s a quick breakdown.

1. There are two kinds of Runes: the 1st Rune and the 2nd Rune. 1st Rune Slots unlock automatically when a hero’s exclusive equipment reaches +4. The 2nd Rune Slot will open up once an exclusive equipment is upgraded to +8 (from the previous +6 cap).

2. Runes will be available via the Shop, Dual Raid, and Adventure Bosses.

3. Runes can only be upgraded using other Runes, and supplying a Gold fee. 1st Runes cannot use 2nd Runes to upgrade, same as Pet Growth.

4. 1st Runes can be fused together at max level to create 2nd Runes.

5. Runes are not bound and can be swapped out at any time. These also have their own unlimited Inventory slot.

■ Rune Options

There are several Options for 1st and 2nd Runes:

1st Runes are a little more general, and geared towards making your heroes more effective in their roles.

1st Rune Option Type
All Classes HP Physical Defense Magic Defense Physical Attack Magic Attack

2nd Rune Options on the other hand, are more specialized and provide scaling bonuses to damage or defense.

2nd Rune Type Option
All Classes Attack Increased Damage vs.Tank Classes
Increased Damage vs. Assault Classes
Increased Damage vs. Ranger Classes
Increased Damage vs. Mage Classes
Increased Damage vs. Healer Classes
Defense Decreased Damage vs.Tank Classes
Decreased Damage vs. Assault Classes
Decreased Damage vs. Ranger Classes
Decreased Damage vs. Mage Classes
Decreased Damage vs. Healer Classes

■ Rune Fusion

1st Runes can be fused to create 2nd Runes. You’ll need two Max Level 1st Runes in order to begin the process.


Once fused, the new Rune will remain in the slot where it was created until removed. To do so, just tap the newly created Rune again. There are no separate supplements for Rune Fusion. 

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