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==Attacks== |
==Attacks== |
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− | + | *he can create short ranged tornados. the tornado not only hit the platform Sethek is on, but also the plateform above. he will only cast a tornado periodically, and only when a player in near melee range. it start from just behind Sethek and proceed roughly 1/2 the screen wide. |
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− | He may summon lightning on where the target last stood. he can also spam this attack for long periods of time making it hard to land a full combo, especially with a character without phase attack/moves. |
+ | *He may summon lightning on where the target last stood. he can also spam this attack for long periods of time making it hard to land a full combo, especially with a character without phase attack/moves. |
− | He is able to teleport, but does not spam like [[Elena]] or [[Black Fairy Queen]]. it is the only source of movement, for Sethek never walks, and is immune to knockback |
+ | *He is able to teleport, but does not spam like [[Elena]] or [[Black Fairy Queen]]. it is the only source of movement, for Sethek never walks, and is immune to knockback |
− | he can also summon more Grim Priors when their numbers dwindle, his resummoning has a low cooldown, thus killing off [[Grim Prior]]s to rid the annoyance is not advicable, because Sethek can resummon them right away again.<br /> |
+ | *he can also summon more Grim Priors when their numbers dwindle, his resummoning has a low cooldown, thus killing off [[Grim Prior]]s to rid the annoyance is not advicable, because Sethek can resummon them right away again.<br /> |
− | lastly Sethek can create a red pentagram, which gives him super armor and convert all frontal damage to heal instead. However, his backside is not protected, thus while the pentagram is up, only back attack will damage him. |
+ | *lastly Sethek can create a red pentagram, which gives him super armor and convert all frontal damage to heal instead. However, his backside is not protected, thus while the pentagram is up, only back attack will damage him. |
{{monsters}} |
{{monsters}} |
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[[Category:Bosses and Enemies]] |
[[Category:Bosses and Enemies]] |
Revision as of 13:30, 26 July 2010
Sethek is the boss of the Goblin Work Site. He appears to be a mummy and a larger form of the Grim Priors.
This boss cannot be knocked down, but can be stunned, but will flinch on most attacks.
He, of course, mistreats the Grand Chase like all the others saying he could make sacrifices of them, and then mocks by saying his spells are impenetratble (with Lire suggesting they aren't perfect; it has a weakness). He also has a locked goblin by the name of Barakhufu.
Attacks
- he can create short ranged tornados. the tornado not only hit the platform Sethek is on, but also the plateform above. he will only cast a tornado periodically, and only when a player in near melee range. it start from just behind Sethek and proceed roughly 1/2 the screen wide.
- He may summon lightning on where the target last stood. he can also spam this attack for long periods of time making it hard to land a full combo, especially with a character without phase attack/moves.
- He is able to teleport, but does not spam like Elena or Black Fairy Queen. it is the only source of movement, for Sethek never walks, and is immune to knockback
- he can also summon more Grim Priors when their numbers dwindle, his resummoning has a low cooldown, thus killing off Grim Priors to rid the annoyance is not advicable, because Sethek can resummon them right away again.
- lastly Sethek can create a red pentagram, which gives him super armor and convert all frontal damage to heal instead. However, his backside is not protected, thus while the pentagram is up, only back attack will damage him.