Stats are the attributes of a character that affects their strength.
Total Attack, is the main and the highest stat that determines the player's stat rank: this number increases with the player's Attack, Special Attack, Crit. Strike Chance, Critical Attack Damage, and MP Recovery.
Attack - Increases the amount of damage the player's character does.
Defense - Reduces the amount of damage the player's character takes.
Vitality - The amount of health the player's character will have.
Note: Not all properties will increase the player's stats.
Special Attack - Increases the amount of damage the player's character does with special skills.
Special Defense - Reduces the amount of damage the player's character takes from special skills.
Critical Strike Chance - Increases the chance of the player's character critical.
Counterstrike Resistance - A percent of the player's MP is retain after being countered.
Counterstrike Resistance [PVP] - The effect in PVP mode; the original value is divided by 4.
HP Recovery - Increases the rate at which the player's character recovers HP
MP Recovery - Increases the rate at which the player's character recovers MP/AP
MP Recovery [PVP] - The effect of MP Recovery in PVP mode, the original value is divided by 4, with a limit of 25%.
EXP Bonus - Increases the amount of EXP gained from dungeons and PvP.
Level Requirement (Down) - Reduces the level required to wear armor or accessories but does not otherwise effect stats.
These properties can only be obtained via crests, earring, or through the Randomizing Prop system .
HP % Increase - Increases the amount of HP in dungeon only. (Ex. 1000 HP with 10% will give the player's 1100 HP in dungeons)
Special Attack Resistance - Reduces the amount of damage the player's character takes from special skills. (More effective than Special Defense)
Increases PvP Spawn Invincibity - Increases the amount of time the player's character is invincible after being spawn, only in PvP.
Hell Spear - Gives approximately 10% chance to do fixed additional damage based on the number of the stat itself (100% of stat in Dungeon, 5% of stat in PvP), and is unaffected by buffs, debuffs, crits, etc.
These properties can only be obatined via Epic Reinforcement Stone or on certain event items.
Helm - Increased reinforcement by 10% or 20% or Reinforcement destruction resistance increased by 10% or 20%.
Upper Armor - Critical Resistance increased by 15% or 20% or Super Armor when fatal.
Lower Armor - Grabbing Resistance increased by 15% or 20% or MP Recovery increased by 15% or 20% while fatal.
Glove - Pet damage increased by 7% or Attack increased by 15% or 20% while fatal.
Shoes - Speed increased by 7% or 13% when fatal
Cloak - HP Potion's effectiveness increased by 10% or 20% or HP Potion's effectiveness increased by 50% or 100% when fatal
Weapon - Critical strike increased by 7% or 10% or 10% or 20% when fatal.
The player is given a letter grade starting at F to SS depending on his or her Total Attack value.
|Letter Grade||Total Attack Value|
Stats can be increased by equipping equipment, weapons, pets, crests, earrings and accessories. Armor of the same kind can differ depending on rarity of equipment, reinforcement number, and properties.
|Armor Slot||Affected Stat||Accessory Slot||Affected Stat||Card Slot||Affected Stat|
|Upper Armor||Defense||Mask||Defense/Vitality||Upper Armor/Mantle||Attack/Vitality/MP Regen|
|Lower Armor||Defense||Upper Armor Ornament||Attack/Defense||Weapon/Glove||Attack/Crit. Chance, Crit. Damage|
|Gloves||Attack||Lower Armor Ornament||Attack/Defense||Lower Armor/Shoes||Special Attack/Defense/MP Regen|
After every job change/advancement players are given a stat boost, depending on job change
|Unlock 2nd Job||+100 Attack, Defense, and Vitality|
|Unlock 3rd Job||+250 Attack, Defense, and Vitality, +1.00% Crit. Chance|
|Unlock 4th Job||+500 Attack, Defense, and Vitality, +2.00% Crit. Chance|
Advantages and Disadvantages
Every character in Grand Chase has a specific advantage that makes them unique. The chart below will show you each character's advantages and disadvantages.
- + Strong
- = Neutral
- - Weak
|Character||Damage||Defense||Healing + Survivability|