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Stats are the attributes of a character that affects their strength.

Total Attack, is the main and the highest stat that determines the player's stat rank: this number increases with the player's Attack, Special Attack, Crit. Strike Chance, Critical Attack Damage, and MP Recovery.


EternalStats

The stats of a character in season Eternal.

Base Stats[]

Attack - Increases the amount of damage the player's character does.

Defense - Reduces the amount of damage the player's character takes.

Vitality - The amount of health the player's character will have.

Normal Properties[]

Properties are effects that can be obtained via equipment and accessories, and will further enhance the player's stats.

Note: Not all properties will increase the player's stats.

GrandChase20130720 084028a

Properties

Special Attack - Increases the amount of damage the player's character does with special skills.

Special Defense - Reduces the amount of damage the player's character takes from special skills.

Critical Strike Chance - Increases the chance of  the player's character critical.

Counterstrike Resistance - A percent of the player's MP is retain after being countered.

Counterstrike Resistance [PVP] - The effect in PVP mode; the original value is divided by 4.

HP Recovery - Increases the rate at which the player's character recovers HP

MP Recovery - Increases the rate at which the player's character recovers MP/AP

MP Recovery [PVP] - The effect of MP Recovery in PVP mode, the original value is divided by 4, with a limit of 25%.

GP Bonus - Increases the amount of GP gained from dungeons and PvP.

EXP Bonus - Increases the amount of EXP gained from dungeons and PvP.

Level Requirement (Down) - Reduces the level required to wear armor or accessories but does not otherwise effect stats.

Special Properties[]

These properties can only be obtained via crests, earring, or through the Randomizing Prop system .

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Special Properties

HP % Increase - Increases the amount of HP in dungeon only. (Ex. 1000 HP with 10% will give the player's 1100 HP in dungeons)

Special Attack Resistance - Reduces the amount of damage the player's character takes from special skills. (More effective than Special Defense)

Increases PvP Spawn Invincibity - Increases the amount of time the player's character is invincible after being spawn, only in PvP.

Hell Spear - Gives approximately 10% chance to do fixed additional damage based on the number of the stat itself (100% of stat in Dungeon, 5% of stat in PvP), and is unaffected by buffs, debuffs, crits, etc.

Epic Properties[]

These properties can only be obatined via Epic Reinforcement Stone or on certain event items.

Epicproperty

Helm - Increased reinforcement by 10% or 20% or Reinforcement destruction resistance increased by 10% or 20%.

Upper Armor - Critical Resistance increased by 15% or 20% or Super Armor when fatal.

Lower Armor - Grabbing Resistance increased by 15% or 20% or MP Recovery increased by 15% or 20% while fatal.

Glove - Pet damage increased by 7% or Attack increased by 15% or 20% while fatal.

Shoes - Speed increased by 7% or 13% when fatal

Cloak - HP Potion's effectiveness increased by 10% or 20% or HP Potion's effectiveness increased by 50% or 100% when fatal

Weapon - Critical strike increased by 7% or 10% or 10% or 20% when fatal.

Grade[]

The player is given a letter grade starting at F to SS depending on his or her Total Attack value.

Letter Grade Total Attack Value
SS 45000+
S+ 32800-44999
S 26700-32799
S- 23900-26699
A+ 20900-23899
A 17500-20899
A- 16200-17499
B+ 14800-16199
B 13300-14799
B- 11900-13299
C+ 10400-11899
C 8900-10399
C- 7400-8899
D+ 5900-7399
D 4500-5899
D- ????-4499
E ????-????
F 0000-????

Increasing Stats[]

Stats can be increased by equipping equipment, weapons, pets, crests, earrings and accessories. Armor of the same kind can differ depending on rarity of equipment, reinforcement number, and properties.

Armor Slot Affected Stat Accessory Slot Affected Stat Card Slot Affected Stat
Helmet Defense Upper Head Defense/Vitality Helmet Vitality/Defense
Upper Armor Defense Mask Defense/Vitality Upper Armor/Mantle Attack/Vitality/MP Regen
Lower Armor Defense Upper Armor Ornament Attack/Defense Weapon/Glove Attack/Crit. Chance, Crit. Damage
Gloves Attack Lower Armor Ornament Attack/Defense Lower Armor/Shoes Special Attack/Defense/MP Regen
Shoes Vitality Arm Ornament Attack/Vitality
Cloak Vitality Ring Attack/Vitality
Weapon Attack Necklace Attack
Foot Ornament Defense


After every job change/advancement players are given a stat boost, depending on job change

Unlock 2nd Job +100 Attack, Defense, and Vitality
Unlock 3rd Job +250 Attack, Defense, and Vitality, +1.00% Crit. Chance
Unlock 4th Job +500 Attack, Defense, and Vitality, +2.00% Crit. Chance


Advantages and Disadvantages[]

Every character in Grand Chase has a specific advantage that makes them unique. The chart below will show you each character's advantages and disadvantages.

  • + Strong
  • = Neutral
  • - Weak
Character Damage Defense Healing + Survivability
Elesis = + =
Lire = + =
Arme + - +
Lass + = -
Ryan = + =
Ronan + + -
Amy - = +
Jin = + -
Sieghart = + =
Mari + + =
Dio + = +
Zero = + +
Ley + = +
Rufus + = =
Rin = + +
Asin = + =
Lime - + +
Edel = = =
Veigas + - =
Uno + - +
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