— GRAND CHASE —
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ELESIS
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LIRE
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ARME
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LASS
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RYAN
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RONAN
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AMY
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JIN
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SIEGHART
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MARI
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DIO
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ZERO
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LEY
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RUFUS
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RIN
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ASIN
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LIME
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EDEL
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VEIGAS
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UNO
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LEY
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Summoner
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ST
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Harbinger
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ST
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Evoker
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ST
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Dark Matriarch
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ST

Because Ley  utilizes a "Action Point" function, she must completely utilize her Skill Tree to take place for her abilities

Notes:

  • The Summoner Tree has a maximum of 30 SP rather than the average 35.
  • All abilities consume a limited amount of AP. The Action Point consumed can be determined by calculating the percentage of the AP bar.
  • At start, Ley is given the ability to summon two entities: Garouille and Jeeves, though Garouille fully assists her.
    • Garouille can fly around, charge at enemies, and release a breath that can induce slow, freeze, or burn depending on Ley's choice.
    • Jeeves arrives to attack his enemies when called for Jeeves Etiquette or Jeeves Power Bomb.
  • There are two different "sides" on the Active bar:
    • The "Left" side relies on Ley's summons to assist her in battle. This side can grant the summon different buffs that further enhance their powers in battle. Some summons are called upon to only perform a skill, such as Jeeves.
  • The "Right" side shows Ley fighting on her own, using black magic to bombard the opponent. Most of her skills involve casting gravity balls, and adding enhancements to further empower the gravity balls, mostly how many are summoned.

Active

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Summoning

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[Special] Jeeves Etiquette

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No. of Levels: 3
SP: 1-3
Requires: N/A
Cooldown: 10 sec
AP Consumed: 23
Info: Summons Jeeves to perform a powerful punch attack on the opponent, sending them flying them across the field. Jeeves flexes his muscles then leaves in a puff of smoke.

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[Special] Garouille

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No. of Levels: 2
SP: 1-2
Requires: [Special] Jeeves Etiquette Lv 3
Cooldown: 17 sec
AP Consumed: 46
Info: Summons the Gargoyle Garouille that provides its summoner with air support. Like all summons, it can be killed by the enemy.
Note: Garouille and Haunt cannot be summoned together.

[Effect] Garouille: Increased Dash Speed

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No. of Levels: 2
SP: 1-2
Requires: [Special] Garouille Lv 2
Info: Increases the movement speed of Garouille.

[Effect] Garouille Extended

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No. of Levels: 2
SP: 1-2
Requires: [Special] Garouille Lv 2
Info: Extends the summon duration of Garouille.

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[Effect] Bless

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No. of Levels: 2
SP: 1-2
Requires: [Special] Garouille Lv 2
Info: Allows Garouille to perform his stone breath attack. However, this breath does not petrify.
Note: These effects must be equipped; it does not work on their own. Also, only one "Bless" may work at a time.

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[Element] Bless: Fire

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No. of Levels: 1
SP: 1
Requires: [Effect] Bless Lv 2
Info: Allows Garouille to breathe fire, leaving a scorching burn on enemies.

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[Element] Bless: Ice

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No. of Levels: 1
SP: 1
Requires: [Effect] Bless Lv 2
Info: Allows Garouille to breathe ice, freezing his opponents.

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[Effect] Break Through

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No. of Levels: 2
SP: 1-2
Requires: [Special] Garouille Lv 2
Info: Allows Garouille to perform his charge attack.
Note: This effect must be equipped; it does not work on its own.

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[Special] Jeeves Power Bomb

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No. of Levels: 3
SP: 1-3
Requires: [Effect] Break Through Lv 1
Cooldown: 26 sec
AP Consumed: 76
Info: Summons Jeeves to slam the ground in front of Ley, and then leaps up to punch the ground once more. Jeeves then flexes his muscles before disappearing in a puff of smoke.

Spells

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[Special] Gravity Ball

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No. of Levels: 1
SP: 1
Requires: N/A
Cooldown: 10 sec
AP Consumed: 23
Info: Summons three small dark spheres which travel a limited distance before exploding.

[Effect] Gravity Ball Hit Count

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No. of Levels: 3
SP: 1-3
Requires: [Special] Gravity Ball
Info: Increases the number of Gravity Balls.

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[Special] Flame Roll

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No. of Levels: 3
SP: 1-3
Requires: [Special] Gravity Ball
Cooldown: 17 sec
AP Consumed: 46
Info: Throws a slow moving sphere that travels along the ground, leaving off flames.

[Effect] Flame Roll: Increased Area of Attack

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No. of Levels: 3
SP: 1-3
Requires: [Special] Flame Roll Lv 3
Info: Increases the distance of Flame Roll.

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[Technique] Ether

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No. of Levels: 1
SP: 1
Requires: [Special] Flame Roll Lv 3
Cooldown: 7 sec
AP Consumed: 6
Info: A buff that slows downs Ley's falling speed for 2 seconds, as well as granting her the ability to cast skills in mid-air.

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[Technique] Inspire

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No. of Levels: 2
SP: 1-2
Requires: [Special] Flame Roll Lv 3
Cooldown: 15 sec
AP Consumed: 6
Info: A buff that increases AP regeneration for 7 seconds.

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[Special] Secret Passage

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No. of Levels: 3
SP: 1-3
Requires: [Technique] Ether, [Technique] Inspire Lv 1
Cooldown: 26 sec
AP Consumed: 76
Info: Leaps into the air and releases several large spheres that travel across the map. The spheres, upon impact, leave a painful damage over time effect.

[Effect] Secret Passage Hit Count

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No. of Levels: 3
SP: 1-3
Requires: [Special] Secret Passage Lv 3
Info: Increases the number of spheres of Secret Passage.

Passive

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Apply Attack

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[Effect] Charge Attack

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No. of Levels: 1
SP: 1
Requires: N/A
Input: Hold X, ↑ to Charge
Info: Charges up a sphere that homes in on enemies. The sphere takes two seconds to fully charge while it follows opponents for two seconds.

Apply Jump

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[Effect] Plot

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No. of Levels: 1
SP: 1
Requires: N/A
Input: During a Jump, ↑ ↑
Info: An ability that allows the user to levitate and rise in mid-air.

Cooldown

[Effect] Reduced Counterattack Cooldown Time

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No. of Levels: 2
SP: 1-2
Requires: N/A
Info: Reduces counterattack cooldown to 9 / 8 seconds.

AP

[Effect] Amount of AP at Start LV1

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No. of Levels: 3
SP: 1-3
Requires: N/A
Info: Spawns the game with AP, similar to how Arme spawns with Mana.

Critical Chance

[Effect] Increased Critical Strike Chance

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No. of Levels: 3
SP: 1-3
Requires: N/A
Info: Increases critical hit chance by a certain fixed amount.

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