|Rank||Pet||Base Damage||Output||MP bars||MP Chunks||Effect|
|2||Sirius||11x30+3x20||390||2.60||7.8||Stunlocks, and causes delay.|
|3||Feste||10x3+5x70||380||2.53||7.6||Leaves Magmok flames from 3 bombs.|
|4||Rexion||7x54||378||2.52||7.6||Unleashes a volley of flame.|
|5||Rutherford||15x1+10x26||275||1.83||5.5||Lifts enemies into the air and traps them. Aerial bonus is applied only if the player knocks an enemy up into the attack.|
|6||Thanny Boy||10x23+15x1||245||1.63||4.9||No suction in dungeons, instead stunlocks them (more like hitzone is small). Diffcult to get all the hits in. Suction in PVP.|
|8||Kungji the Younger||75x3||225||1.50||4.5||Sends foes flying. Causes dizzy in PVP.|
|9||Darek||8x20+45x1||205||1.37||4.1||Difficult to get all the hits in. Causes delay in PVP.|
|10||Monny Darko||10x20||200||1.33||4.0||Launches in PVE, lifts PVP opponents in air.|
|11||Bitty Perry||66x3||198||1.28||3.8||All 3 orbs tracks the same single target with the lowest HP. In PVP, it disables skills on inflicted.|
|12||Victorius OMG||12x14||168||1.12||3.4||Lifts enemies and somewhat pushes them.|
|13||Tian Long||25x6+0.4x40||166||1.10||3.3||Rushes, and leaves flames which activate after a delay.|
|10x11+30x1||140||0.93||2.8||Suction (more like hitzone is large).|
|16||Knight Master||10x12||120||0.80||2.4||Stunlocks with the last 2 hits being knockdown.|
|17||Lucy||5.5x20||110||0.73||2.2||Pushes a horizontal wall in front of him. Anyone within the vicinity will be trapped. However, they could be pushed out of the area.|
|18||Ringmaster||63x1+1x40||103||0.67||2.0||Leaves a green cloud that causes haste (slowdown) in PVP.|
|19||Sellion||7x14||98||0.64||2.0||Sends a ball of flame which travels the map, dealing a spin of damage on impact.|
Wide AOE and freezes. Ringmaster 2.0 much. The AOE is the Bunny, and is not that large, but bigger than most pets. It's not a deciding factor. Note: Lulu is a permanently available cash shop pet in GCTW. In other versions, she is a limited pet.
|21||Lezlie||2.7x23+15x2||92||0.60||1.8||Similar to Rin's 3rd MP, except horizontal.|
|22||Casey Bones||9x10||90||0.60||1.8||Pushes along ground.|
|23||Krustacchio||7.5x8+25.5x1||86||0.57||1.7||Pushes along ground.|
|10x7||70||0.46||1.4||Knockdown on last hit.|
|25||Slime||9x4||36||0.23||0.7||Bumps the enemy.|
|27||Gaikoz||4.1x6||25||0.16||0.5||Knockdown on last hit.|
|28||Blue Fairy||12x1||12||0.07||0.2||Sends an ice arrow through as many enemies, just like a spear.|
Everything, from damage to MP gain is correlated to base damage, thus you only need to look at the base damage for a quick comparison. Rank is not based on personal ranking; rather the raw output you'll get on a single target. Special properties and hitzone may make one pet better than the other.
Archimedia Champion Mode Comparison
|4||Relics of Kounat||2:15||1,074,319||7958||100,464 (+195,533)||744 |
|5||Zeruel Border||2:49||1,879,184||11,119||38,515 (+319,933)||228 |
|6||Zeruel||2:19||2,321,431||13,736||61,898 (+319,933)||366 |
- + denotes equipment sell.
Effect of Stat Increase on Elesis
Attack's effect on combo damage
Combo = 0.0986 Attack
Combo damage is a multiplier of attack.
This multiplier applies to Elesis using her sword (i.e Knight).
Attack's effect on skill damage
Skill = 0.140 Attack + 93.2
The area of gain is again, a multiplier.
Compare 0.140 to 0.0986, skills benefit more...of course. Since skills themselves are multipliers.
Special Attack's effect on skill damage
Skill = 0.139 Special Attack + 1300
The area of gain is again, a multiplier and is the same as attack.
So what does this mean?
- Adding on special attack is the same as adding on attack, except that the increase only applies to skills. Since the stat doesn't contribute to rank, be wary of those who have high numbers in PVP. Never touched that place after real skill was eliminated anyway.
- Attack cards are inferior to special attack cards, for the obvious reason that special attack cards add way more.
- Against Critical however, Special Attack is currently inferior.
But I added Special Attack already!
Fret not, the stat will become extremely useful post vamp...if it ever comes here.
Here is Rufus data from KGC:
It's an exponential growth in output, and with just two 259 cards, you can kiss all your critical cards goodbye as it's a guaranteed double damage on skills.
-Mornsta (talk) 15:31, January 5, 2013 (UTC)
Critical Strike Chance
|Critical Strike Chance (%)||No. occur in 50 hits||Actual Critical Strike Chance (%)||Output (%)||Notes|
|28.8||15 (13,15,20)||30.0 (26.0,30.0,40.0)||130||-|
(Data is predicted)
- Irregularity detected.
Critical Strike Chance's effect on Actual Critical Strike Chance
Actual Critical Strike Chance = 1.13 Critical Strike Chance - 2.89
Hypothesis: Critical Strike Chance works as advertised, i.e in effect adding onto attack directly by that percentage.
Upgrading my cards will barely do anything.
-Mornsta (talk) 06:21, January 6, 2013 (UTC)