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Pet Comparison

Rank Pet Base Damage Output MP bars MP Chunks Effect
1 Duelly
(Upgrade)
8x29+260x1 492 3.27 9.8 Massive damage.
2 Sirius 11x30+3x20 390 2.60 7.8 Stunlocks, and causes delay.
3 Feste 10x3+5x70 380 2.53 7.6 Leaves Magmok flames from 3 bombs.
4 Rexion 7x54 378 2.52 7.6 Unleashes a volley of flame.
5 Rutherford 15x1+10x26 275 1.83 5.5 Lifts enemies into the air and traps them. Aerial bonus is applied only if the player knocks an enemy up into the attack.
6 Thanny Boy 10x23+15x1 245 1.63 4.9 No suction in dungeons, instead stunlocks them (more like hitzone is small). Diffcult to get all the hits in. Suction in PVP.
7 Chester 2x119 238 1.60 4.8 Pushes.
8 Kungji the Younger 75x3 225 1.50 4.5 Sends foes flying. Causes dizzy in PVP.
9 Darek 8x20+45x1 205 1.37 4.1 Difficult to get all the hits in. Causes delay in PVP.
10 Monny Darko 10x20 200 1.33 4.0 Launches in PVE, lifts PVP opponents in air.
11 Bitty Perry 66x3 198 1.28 3.8 All 3 orbs tracks the same single target with the lowest HP. In PVP, it disables skills on inflicted.
12 Victorius OMG 12x14 168 1.12 3.4 Lifts enemies and somewhat pushes them.
13 Tian Long 25x6+0.4x40 166 1.10 3.3 Rushes, and leaves flames which activate after a delay.
14 Duelly
(Base)
10x11+30x1 140 0.93 2.8 Suction (more like hitzone is large).
15 Zoro 50x1+9x9 131 0.87 2.6 Delayed attack.
16 Knight Master 10x12 120 0.80 2.4 Stunlocks with the last 2 hits being knockdown.
17 Lucy 5.5x20 110 0.73 2.2 Pushes a horizontal wall in front of him. Anyone within the vicinity will be trapped. However, they could be pushed out of the area.
18 Ringmaster 63x1+1x40 103 0.67 2.0 Leaves a green cloud that causes haste (slowdown) in PVP.
19 Sellion 7x14 98 0.64 2.0 Sends a ball of flame which travels the map, dealing a spin of damage on impact.
20 Lulu
(Snow Ruru)
21+9x8 93 0.63 1.9

Wide AOE and freezes. Ringmaster 2.0 much. The AOE is the Bunny, and is not that large, but bigger than most pets. It's not a deciding factor. Note: Lulu is a permanently available cash shop pet in GCTW. In other versions, she is a limited pet.

21 Lezlie 2.7x23+15x2 92 0.60 1.8 Similar to Rin's 3rd MP, except horizontal.
22 Casey Bones 9x10 90 0.60 1.8 Pushes along ground.
23 Krustacchio 7.5x8+25.5x1 86 0.57 1.7 Pushes along ground.
24 Mini Elesis
(Critical X)
10x7 70 0.46 1.4 Knockdown on last hit.
25 Slime 9x4 36 0.23 0.7 Bumps the enemy.
26 Kaze'doggeh 2.7x12 32 0.22 0.7 Midarea push.
27 Gaikoz 4.1x6 25 0.16 0.5 Knockdown on last hit.
28 Blue Fairy 12x1 12 0.07 0.2 Sends an ice arrow through as many enemies, just like a spear.

Everything, from damage to MP gain is correlated to base damage, thus you only need to look at the base damage for a quick comparison. Rank is not based on personal ranking; rather the raw output you'll get on a single target. Special properties and hitzone may make one pet better than the other.

Archimedia Champion Mode Comparison

Order Dungeon Time EXP Avg/s GP Avg/s
1 Hammer's Reach 2:11 105,311 804 18,938 145
2 Under Hammer 2:04 311,907 2515 88,495 717
3 Thunder Hammer 2:39 802,187 5045 87,903 553
4 Relics of Kounat 2:15 1,074,319 7958 100,464 (+195,533) 744 [2193]
5 Zeruel Border 2:49 1,879,184 11,119 38,515 (+319,933) 228 [2121]
6 Zeruel 2:19 2,321,431 13,736 61,898 (+319,933) 366 [2747]
  • + denotes equipment sell.

Effect of Stat Increase on Elesis

Attack

Attack Special Attack Combo Skill
8866 669 875 1330
5554 669 548 868
4672 669 461 745
3153 669 311 533

Attack's effect on combo damage

Combo = 0.0986 Attack

Combo damage is a multiplier of attack.

This multiplier applies to Elesis using her sword (i.e Knight).

Attack's effect on skill damage

Skill = 0.140 Attack + 93.2

The area of gain is again, a multiplier.

Compare 0.140 to 0.0986, skills benefit more...of course. Since skills themselves are multipliers.

Special Attack

Attack Special Attack Skill
8866 434 1298
8866 669 1330
8866 904 1363
8866 640 1326
8866 875 1359
8866 545 1313
8866 450 1300

Special Attack's effect on skill damage

Skill = 0.139 Special Attack + 1300

The area of gain is again, a multiplier and is the same as attack.

So what does this mean?

  • Adding on special attack is the same as adding on attack, except that the increase only applies to skills. Since the stat doesn't contribute to rank, be wary of those who have high numbers in PVP. Never touched that place after real skill was eliminated anyway.
  • Attack cards are inferior to special attack cards, for the obvious reason that special attack cards add way more.
  • Against Critical however, Special Attack is currently inferior.

But I added Special Attack already!

Fret not, the stat will become extremely useful post vamp...if it ever comes here.

Here is Rufus data from KGC:

Attack Special Attack Skill %
8808 0 4979 100
8808 250 7152 144
8808 450 9285 186
8808 500 10123 203
8808 700 13134 264
8808 950 18825 378

It's an exponential growth in output, and with just two 259 cards, you can kiss all your critical cards goodbye as it's a guaranteed double damage on skills.

-Mornsta (talk) 15:31, January 5, 2013 (UTC)

Critical Strike Chance

Critical Strike Chance (%) No. occur in 50 hits Actual Critical Strike Chance (%) Output (%) Notes
3.0 0 0.0 100 Base
4.2 1 2.0 102 -
7.6 4 8.0 108 -
11.6 5 10.0 110 -
21.6 9 18.0 118 -
28.8 15 (13,15,20) 30.0 (26.0,30.0,40.0) 130 -
31.3 16 32.0 132 Current Sword/Spear+Glove
32.4 18 36.0 136 New
Sword/Spear+Glove
(Data is predicted)
  • Irregularity detected.

Critical Strike Chance's effect on Actual Critical Strike Chance

Actual Critical Strike Chance = 1.13 Critical Strike Chance - 2.89

Hypothesis: Critical Strike Chance works as advertised, i.e in effect adding onto attack directly by that percentage.

Upgrading my cards will barely do anything.

-Mornsta (talk) 06:21, January 6, 2013 (UTC)

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