The Wizard's Labyrinth, also known as the Phantasmic Sector, the Magic Labyrinth in KGC, the Tower of Illusions in BGC, or The Mirror of Illusions in GCPH is the third Hero Dungeon of the game. This is the dungeon where most of the main cast - excluding Mari and all characters from Rin onwards - are gathered. Rin, Asin, and Lime have yet to be introduced into the game at the dungeon's release, and Mari has long since left the party prior. Every character aside from the above mentioned have at least a sentence of dialogue in one of the thirty stages of the dungeon.
Created by Kassias Grandiel, it was intended to test and improve the Grand Chase's abilities in hopes for them to stand against Ashtaroth.
Stages
Stage 1
Background: Trial Forest
Monsters:
- Poisonous Mushmon (3 - Wave 1; 3 - Wave 2)
- Mushmon (5)
- Treant (2)
Stage 2
Background: The Whispering Woods
Monsters:
- Dessicated Ent (5)
- Monstrous Ent (2)
- Guardian Ent (1)
Stage 3
Background: Elven Forest
Monsters
- Slime (6 - Wave 1; 6 - Wave 2)
- Swamp Slime (1 - Wave 2)
- Red Slime (1 - Wave 2)
- Blue Slime (1 - Wave 2)
- Giant Slime (1 - Wave 2)
Stage 4
Background: Gorgos Dungeon
Monsters:
- Gon (15)
Note: The Gons will be on the screen 5 at a time. After defeating one another will respawn, until all 15 Gons are defeated
Stage 5
Background:Forest of Life
Monsters:
- Decoy (20)
Note: The Decoys appear in two waves of 10 each.
Stage 6
Background: Goblin Work Site
Monsters:
- Stone Clan Goblin (10)
- Stone Clan Fighter (4)
- Stone Clan Worker (1)
Stage 7
Background: Under Hammer
Monsters:
- Iron Dwarf Overseer (5 - Wave 1; 8 - Wave 2)
Stage 8
Background: Victor’s Fortress
Monsters:
- Black Knight Spearman (Wave 1 - 4; Wave 2 -4)
- Black Knight Shield Bearer (Wave 1 - 4; Wave 2 -4)
- Black Tempest (Wave 2 - 1)
Stage 9
Background: Gorgos’ Dungeon
Monsters:
- Gorgos (3)
Stage 10
Background: Under Hammer
Monsters:
- Fire Hammer Driller (9)
- Iron Dwarf Engineer (12)
Stage 11
Background: Temple Of Cuatal
Monsters:
- Samsara (2)
Stage 12
Background: Wyrm's Maw
Monsters:
- Starkiln (2)
Stage 13
Background: Fortress of Ascension
Monsters:
- Sataniel's Warrior (6)
- Magic Kungji (6)
Note: After destoying the first Sataniel's Warrior, two more will appear. After their deaths, three Sataniel's Warriors will spawn. The best strategy is to keep the Sataniel's Warrior alive, until you have killed all of the Magic Kungji, because their ranged starball attack will always be interefering.
Stage 14
Background: Altar of Judgement
Monsters:
Stage 15
Background: Temple of Destruction
Monsters:
- Perseo (2)
Stage 16
Background: Fortress of Ascension
Monsters:
- Hera (3)
Note: Bring a lot of Natal Rings to this battle.
Stage 17
Background: Goblin Work Site
Monsters:
Stage 18
Background: Hammer's Reach
Monsters:
- Talin Elfbane (1)
- Spiderbot Guard (1)
Stage 19
Background: Fortress of Ascension
Monsters:
- Dark Hierophant (6)
- Big Kungji (6)
Note: After destoying the first Dark Hierophant, two more will appear. After their deaths, three Dark Hierophant will spawn. This is one of the more difficult stages; as in Stage 13, the best strategy is to kill all the Big Kungji first before the Dark Hierophants to prevent being overwhelmed. The Dark Hierophants can teleport, and they will do so to avoid almost any attack. For example, they can teleport out of Sirius's attack even if the first hit lands, ignoring the attack's lock. However, they cannot teleport when they have Super Armor, which occurs when recovering from a knockdown, or when casting their "Deep Impact" Meteor spell, so go all out when they have Super Armor. In addition, the Dark Hierophants cannot teleport while in mid-air so juggling them is also a good strategy. Certain skills like Magician's Holding Ring or Stone Curse, Geas' Core Break and Freeze Tempest, Thief's Scroll of Binding, Archer's Freeze Arrow and pretty much any skill that binds an enemy will help tremendously by not allowing the Dark Hierophant to teleport. One-hit skills like Stygian's Haunting Shock and Rake Hand, as well as Spearman's Spirit Lance and Striker's Quick Slash will also be incredibly useful as the Dark Hierophant can only teleport from an assault after being hit once, or put more simply they cannot avoid the first hit, only the hits afterwards. As the Dark Hierophants move around by teleporting, one-hit and binding moves should be used when it is not in the process of moving.
Stage 20
Background: Underpass of Lost Hope
Monsters:
Stage 21
Background: Forest of Life
Monsters:
- Rukkha (1)
- Dark Storm (1)
- Furious Storm (1)
Note: Kill one Storm, and then the other with-in 10 seconds of each other, or the dead will will revive at full health.
Stage 22
Background: Thunder Hammer
Monsters:
- Thunder Hammer Guard (3 - Wave 1; 6 - Wave 2)
- Thunder Hammer Rifleman (6 - Wave 1)
Stage 23
Background: Under Hammer
Monsters:
- Sentry Keeper No. 1 (1)
- Sentry Keeper No. 2 (1)
- Power Shovel (1)
Stage 24
Background: Fortress of Ascension
Monsters:
Stage 25
Background: Hammer's Reach
Monsters:
- Black Wood Scout (6)
- Black Wood Assassin (6)
Stage 26
Background: Kungji Village
Monsters:
- Guardian Kungji (2)
- Elder Kungji (2)
Stage 27
Background: Thunder Hammer
Monsters:
- Arawn (2)
- Thunder Hammer Defender (2)
Stage 28
Background: Relics of Kounat
Monsters:
- Garou (4)
- Garou Mage (4)
- Garou Berserker (4)
Stage 29
Background: Sands of Illusion
Monsters:
- Sand Ruler (1)
- Giant Frillzard (2)
Stage 30
Background: Relics of Kounat
Monsters:
- Kassias Grandiel (1 to 5)
- Drawl (1)
- Veron (1)
Note : The battle begins versus a lone Grandiel, but after some time has elapsed he will summon Drawl and Veron. He then becomes virtually invincible until both Drawl and Veron have been defeated, then he can be damaged again. You won't have much time before he summons 4 clones of himself at full health that carry the same stats and moves as the original Grandiel. Only the original Grandiel needs to be defeated to win the stage at this point; the clones can but do not need to be defeated.
Rewards
Hero Bullions:
- Clear floors 1 to 10: Get 1 Hero Bullions
- Clear floors 11 to 20: Get 2 Hero Bullions
- Clear floors 21 to 30: Get 3 Hero Bullions
- If you finish the entire dungeon, you get 3 Hero Bullions and get to choose an accessory from the new Phantom Phoenix Set.
Dialogue
Stage 1
Arme: Ack! Where are we? Why are we here all of a sudden?
Grandiel: Welcome. My apologies for bringing you here to my Wizard's Labyrinth without alerting you first.
Elesis: What is this, are you saying this is all an illusion? Who are you? Show yourself!
Grandiel: I know you're all curious, but to find the answer, you must find your way out of this place first. Just one word of caution, the phantoms of the past can be dangerous so please be careful. Well then, I'll be waiting for you in the next room..
Ryan: What the... did he just do that? I don't like this at all!
Ronan: It doesn't look like we have much of a choice. If he's capable of transporting all of us single-handedly, we should be extremely careful.
Stage 3
Ryan: What the, is that a slime? Let's get it done and over with and get out of here! This should be easy!
Jin: The wizard was all talk!
Amy: No, he wasn't! Everyone, be careful!
(After defeating all the monsters)
Ryan: *pant pant* What species of slime was that? *pant pant*
Jin: This is no joke...
Stage 4
Rufus: This place has about as much class as the Underworld. Doesn't look like there's anything here that would interest a bounty hunter, though...
Lass: For now, let's just focus on getting out of here!
Rufus: ...A negotiation? Those aren't bad terms at all.
Stage 5
Amy: Aaaauuuuggghhh!
Jin: What are these decoys? It's disgusting how many there are!
Amy: Aaaauuuuggghhh!
Ryan: The forces of nature seem to be out of alignment, but... so cute!
Amy: Aaaauuuuggghhh!
Jin: Even the sound of her shrieking is cute...
Ryan: ...
Stage 7
Zero: (Yes, Gran. Can this phantom space really be manipulated? Then, how is it possible to attack it?)
Ley: I've never heard of such magic. How can space be "manipulated"?
Zero: …
Ley: What is it? You've had your mouth shut this whole time. What are you thinking about? Just say it.
Zero: …Mmm (I feel like I've met this woman before…why is that?)
Ley: Oy! If you were Dio, I would have kicked you straight away. Why am I even traveling with you? *Punch! Punch! Punch!*
Jeeves: Ow! Young Lady, I am not a punching bag!
Ley: Hmph! If you don't have anything nice to say, then just do your job and escort me, Jeeves!
Stage 10
Arme: There's someone over there!
(Grandiel appears)
Grandiel: I am pleased to make your acquaintance.
Sieghart: So you've finally decided to show yourself.
Grandiel: You should all have adjusted by now. No more practice should be necessary.
Elesis: Stop! Enough with these petty games, what do you want from us?
Grandiel: There's no need to rush ourselves. We have nothing but time here. Well then, I will see you all in the next room.
(Grandiel disappears)
Stage 11
Sieghart: (It's getting closer…) We just keep tripping over ourselves. Looks like we've hit the end of the road here…
Elesis: What! What are you talking about?
Arme: Wait a minute. Sieg! You're not going to stay with us?
Sieghart: Sorry little lady. It's been a hoot.
Elesis: Ack!
Lire: Sieghart! Are you saying that…we were never truly friends in battle?
Stage 13
Dio: Why…you…insufferable…That was your plan all along, wasn't it?
Sieghart: Where did you come from? Demons have no business here.
Dio: There can't be a way for me to know… what it is that you are after…
Sieghart: Ahhh. You just keep droning on like that, I see you've got a death wish, little demon boy.
Dio: Behold what's in front of you, Highlander. Destroying you would be child's play, but this is not the time to be fighting amongst ourselves.
(After defeating all the monsters)
Sieghart: Ha~aak ha~aak…Ha~aak…
Dio: Don't try calling my bluff. You won't go another step as a corpse, you know.
Sieghart: I…am not about to have my patience tried by the likes of you. I'm leaving!
Stage 14
Rufus: Hey, you're quite useful there.
Lass: You say you're a bounty hunter? You don't seem to be human. But if you're from the Underworld...
Rufus: As you can see, this target is not worth the bullets, anyway... (How can the blue flame go out in an instant like that... Anyway, first I'm going to get these nuisances out of the way...)
Stage 15
Ronan: Sieghart, why did you leave us so suddenly like that?
Elesis: How can he dishonor the Sieghart family name like that!
Lire: …Seriously.
Arme: Mmm?
Lire: There's seriously something different about Sieghart today. I wonder what's wrong…
Elesis: …I don't care.
Arme: Ahhh! What's that? Isn't that Perseo, the lord of destruction? This is just neverending…
Stage 18
Talin Elfbane: You spies! My victory is not yet over! Receive my iron hand of justice!
Amy: Phew~ I've just about had enough! Why is there so much chatter?
Ryan: You're one to talk...
(After defeating all the monsters)
Amy: Yikes, mister, you've missed again. Bye bye, now!
Jin: (What's this... I can feel it growing stronger...)
Stage 20
Ley: Wait, Jeeves, do you see that? There's someone off in the distance! Di~~~~o! What are you doing here? Do you know how long I've been looking for you? You idiot!
Dio: Uh oh...
Ley: Ahh~ seriously. Where do you keep hopping off to? Thanks to Jeeves... Huh? Now where did he go? Honestly, he's of no help! And I didn't even get to introduce you two!
(After defeating all the monsters)
Dio: I see you haven't changed.
Ley: If you don't want to get smacked, then keep your mouth shut. Do you have news from home or what?
Dio: Hmm. Has the Crimson River clan begun its move?
Ley: What! Why, that all-knowing attitude. I'm so unhappy with you right now. Prepare yourself, once we get out of here, I'm going to give you such a beating...
Stage 24
Elesis: Have we finally made it out of here?
Grandiel: I've been looking forward to battling you, but it looks as if further observations are in order. This time, prepare to face what you truly fear within. If you can overcome that, then I shall gladly take you on. I know you can do it. I have a feeling I will be seeing you all again soon.
Stage 25
Dio: Looks like there's a team right over there.
Ley: Ah ha! Do they seem like friend or foe?
Lass: ...Hahaha. Looks like we've got a pointy-eared party up in here today. Huh? Rufu...
Rufus: Hmm! Ta da!
Ley: Eek!
Dio: (That was fast!) What do you think you're doing?
Rufus: You, daughter of Crimson River. How heavy is your soul?
Ley: Why that little... I'll kill him!
Dio: (Damn. Is that a bounty hunter? They don't normally pursue those without a price on their heads. Could it be...?) Ley! We have to get out of here!
Stage 27
Lire: Hmm? Who's that man?
Zero: ...
Elesis: Hey, you! Wait! How do you know the Sieghart family skill? Tell me! Do you know Elscud Sieghart?
Ronan: Elesis, please calm down!
Grandark: (Ah. Is this the young red-headed girl?)
Zero: ...It's the red-headed knight.
Elesis: ...!
Zero: This is none of your business.
Elesis: Wait!
Stage 28
Jin: I feel like we've circled this labyrinth many times already, but I don't think it was designed specifically for us.
Amy: Eh?
Ryan: Then why are they tormenting us like this? It's been awhile since we've had our last meal... I'm so hungry!
Amy: That's right! Even pop stars can't fight on an empty stomach.
Jin: No that's not what I meant...! *Rumble rumble*
Stage 29
Sieghart: Has this all been in vain, again? This energy feels familiar, yet different... it's not Klara Libri. Where are you, Mari? What kind of future did you see? Hahahahahahahah! Now it's bugs, is it now! All right, bounty hunter, I will face you. I will make you apologize even if I have to rip one out of your mouth.
Stage 30
Grandiel: Thank you for making it all the way here. You are all indeed full of potential.
Elesis: Potential? Were you testing us?
Jin: We don't know what your intentions are, but it's time to put an end to this. Oh, but I'd like to personally thank you for sending us on that trip down memory land. I'm overflowing with gratitude.
Grandiel: Haha....I'm suddenly rapt with anticipation. You've waited long enough. Defeat me and you will get the answer to this puzzle and the way out. Oh, but here's an important hint. You will not be able to harm me as long as these phantom monsters are alive. Now then, fight on 'til the end!
(After defeating all the monsters)
Elesis: Now! Spill it!
Grandiel: I'm please that I was able to pin my hopes on you all. The truth is, I wasn't using my powers to test you. Please pardon my actions, I was merely trying to train you to make you stronger...
Lire: Then you're telling us right now that you're not trying to harm us?
Amy: Hmm. Can we trust him?
Lass: I don't like this at all. He makes us suffer like this and then asks us to trust him!
Grandiel: Haha. Are you upset because of this unscheduled training?
Sieghart: ...I want to kill you, but tell me why you have the false Klara Libri with you, elf!
Grandiel: Oh, thank you for inquiring about these crudely made wares of mine, but that's not what's important right now. I now have an idea of what your goals are. Even though, the road to achieving your goals won't be easy at all... But here, here are some powerful items I've been gathering this whole time. They should be of some use to you here on out. Then, I shall see you again soon.
Trivia
- There are multiple translation errors in this dungeon. Many of Ley's dialogue is directed towards Zero, not Jeeves. Sieghart, too, does not mean to face Rufus the bounty hunter, but rather Grandiel, who holds the Klara Libri.
- Though it is not explicitly mentioned in the game's text, the Grand Chase are split up into several teams after the first stage, and regroup at the last stage. Some members reshuffle along the way as well. Each team addresses several issues related to its members, but ultimately leaves more questions than answers. The groups in the beginning are:
- Some stages do not have dialogue.
- While it is unknown if Zero has officially joined the Chase after this dungeon, Ley and Rufus are confirmed to have joined, as they appear with the Grand Chase in Berkas' Lair.
- This dungeon was released before the Monster Train 301 in the Korean server of the game. However, it is not made clear storyline-wise which dungeon comes first.
- However, a Brazilian article states the chronology to be the Relics of Kounat, followed by the Monster Train 301, the Wizard's Labyrinth, and then pressing on into Zeruel Border.
- This dungeon is the only Hero Dungeon so far that is canon to the main storyline.